Enables or disables override material when activated. More...
#include <anaglyph.h>
Inheritance diagram for ConfigureOverrideMaterialTarget:
Collaboration diagram for ConfigureOverrideMaterialTarget:Public Member Functions | |
| ConfigureOverrideMaterialTarget (RenderTarget *upstream, bool enable) | |
| virtual void | activate (PipelineContext &context) override |
| Activate the render target and configure OpenGL state for the output. | |
Public Member Functions inherited from RenderTarget | |
| virtual void | reset (PipelineContext &context) override |
| Resets the state of the object for the next pipeline iteration. | |
Public Member Functions inherited from RenderPipelineObject | |
| virtual | ~RenderPipelineObject ()=default |
Private Attributes | |
| RenderTarget * | upstream |
| bool | enable |
Additional Inherited Members | |
Protected Attributes inherited from RenderTarget | |
| bool | m_clear {true} |
Enables or disables override material when activated.
| ConfigureOverrideMaterialTarget::ConfigureOverrideMaterialTarget | ( | RenderTarget * | upstream, |
| bool | enable ) |
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overridevirtual |
Activate the render target and configure OpenGL state for the output.
This is usually done by
Reimplemented from RenderTarget.
References RenderTarget::activate(), PipelineContext::device, enable, and upstream.
Here is the call graph for this function:
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private |
Referenced by activate().
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private |
Referenced by activate().