#include <game.h>
Public Attributes | |
u32 | drawtime |
Jitter | dtime_jitter |
Jitter | busy_time_jitter |
Jitter RunStats::busy_time_jitter |
Referenced by Game::updateStats().
u32 RunStats::drawtime |
Referenced by GameUI::update(), Game::updateFrame(), and Game::updateProfilers().
Jitter RunStats::dtime_jitter |
Referenced by GameUI::update(), and Game::updateStats().