#include <exceptions.h>
◆ BaseException()
BaseException::BaseException |
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const std::string & |
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throw | ( | |
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inline |
◆ ~BaseException()
BaseException::~BaseException |
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throw | ( | |
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default |
◆ what()
virtual const char* BaseException::what |
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const |
throw | ( | |
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inlinevirtual |
References m_s.
Referenced by GUIEngine::GUIEngine(), LuaPerlinNoiseMap::LuaPerlinNoiseMap(), Server::~Server(), ClientEnvironment::addActiveObject(), RollbackAction::applyRevert(), Game::connectToServer(), Game::createSingleplayerServer(), deserialization_helper(), PlayerDatabaseFiles::deSerialize(), MapBlock::deSerialize(), MapBlock::deSerializeNetworkSpecific(), ScriptApiClient::environment_step(), ScriptApiEnv::environment_Step(), EmergeThread::finishGen(), Client::handleCommand_ActiveObjectMessages(), Client::handleCommand_ActiveObjectRemoveAdd(), Server::init(), ScriptApiItem::item_CraftPredict(), ScriptApiItem::item_OnCraft(), ScriptApiItem::item_OnDrop(), ScriptApiItem::item_OnPlace(), ScriptApiItem::item_OnSecondaryUse(), ScriptApiItem::item_OnUse(), ModApiMainMenu::l_create_world(), ModApiUtil::l_write_json(), ServerMap::loadBlock(), GUIEngine::loadMainMenuScript(), PlayerDatabaseLevelDB::loadPlayer(), ServerEnvironment::migrateAuthDatabase(), ServerEnvironment::migratePlayersDatabase(), ScriptApiEnv::on_emerge_area_completion(), ScriptApiEnv::player_event(), ClientEnvironment::processActiveObjectMessage(), Server::ProcessData(), Server::Receive(), Client::ReceiveAll(), ClientMediaDownloader::remoteHashSetReceived(), EmergeThread::run(), AsyncWorkerThread::run(), ServerThread::run(), ClientLauncher::run(), run_dedicated_server(), ServerEnvironment::saveLoadedPlayers(), ServerEnvironment::savePlayer(), and the_game().
◆ m_s
std::string BaseException::m_s |
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protected |
The documentation for this class was generated from the following file: