Minetest  5.4.0
BaseException Class Reference

#include <exceptions.h>

+ Inheritance diagram for BaseException:
+ Collaboration diagram for BaseException:

Public Member Functions

 BaseException (const std::string &s) throw ()
 
 ~BaseException ()=default throw ()
 
virtual const char * what () const throw ()
 

Protected Attributes

std::string m_s
 

Constructor & Destructor Documentation

◆ BaseException()

BaseException::BaseException ( const std::string &  s)
throw (
)
inline

◆ ~BaseException()

BaseException::~BaseException ( )
throw (
)
default

Member Function Documentation

◆ what()

virtual const char* BaseException::what ( ) const
throw (
)
inlinevirtual

References m_s.

Referenced by GUIEngine::GUIEngine(), LuaPerlinNoiseMap::LuaPerlinNoiseMap(), Server::~Server(), ClientEnvironment::addActiveObject(), RollbackAction::applyRevert(), Game::connectToServer(), Game::createSingleplayerServer(), deserialization_helper(), PlayerDatabaseFiles::deSerialize(), MapBlock::deSerialize(), MapBlock::deSerializeNetworkSpecific(), ScriptApiClient::environment_step(), ScriptApiEnv::environment_Step(), EmergeThread::finishGen(), Client::handleCommand_ActiveObjectMessages(), Client::handleCommand_ActiveObjectRemoveAdd(), Server::init(), ScriptApiItem::item_CraftPredict(), ScriptApiItem::item_OnCraft(), ScriptApiItem::item_OnDrop(), ScriptApiItem::item_OnPlace(), ScriptApiItem::item_OnSecondaryUse(), ScriptApiItem::item_OnUse(), ModApiMainMenu::l_create_world(), ModApiUtil::l_write_json(), ServerMap::loadBlock(), GUIEngine::loadMainMenuScript(), PlayerDatabaseLevelDB::loadPlayer(), ServerEnvironment::migrateAuthDatabase(), ServerEnvironment::migratePlayersDatabase(), ScriptApiEnv::on_emerge_area_completion(), ScriptApiEnv::player_event(), ClientEnvironment::processActiveObjectMessage(), Server::ProcessData(), Server::Receive(), Client::ReceiveAll(), ClientMediaDownloader::remoteHashSetReceived(), EmergeThread::run(), AsyncWorkerThread::run(), ServerThread::run(), ClientLauncher::run(), run_dedicated_server(), ServerEnvironment::saveLoadedPlayers(), ServerEnvironment::savePlayer(), and the_game().

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Member Data Documentation

◆ m_s

std::string BaseException::m_s
protected

Referenced by what().


The documentation for this class was generated from the following file: