Minetest 5.9.0-dev
 
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LuaPcgRandom Class Reference

#include <l_noise.h>

+ Inheritance diagram for LuaPcgRandom:
+ Collaboration diagram for LuaPcgRandom:

Public Member Functions

 LuaPcgRandom (u64 seed)
 
 LuaPcgRandom (u64 seed, u64 seq)
 

Static Public Member Functions

static int create_object (lua_State *L)
 
static void Register (lua_State *L)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static ClientgetClient (lua_State *L)
 
static GUIEnginegetGuiEngine (lua_State *L)
 
static EmergeThreadgetEmergeThread (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static void registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)
 
template<typename T >
static T * checkObject (lua_State *L, int narg)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.
 

Static Public Attributes

static const char className [] = "PcgRandom"
 

Static Private Member Functions

static int gc_object (lua_State *L)
 
static int l_next (lua_State *L)
 
static int l_rand_normal_dist (lua_State *L)
 
static int l_get_state (lua_State *L)
 
static int l_set_state (lua_State *L)
 

Private Attributes

PcgRandom m_rnd
 

Static Private Attributes

static const luaL_Reg methods []
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 

Constructor & Destructor Documentation

◆ LuaPcgRandom() [1/2]

LuaPcgRandom::LuaPcgRandom ( u64  seed)
inline

◆ LuaPcgRandom() [2/2]

LuaPcgRandom::LuaPcgRandom ( u64  seed,
u64  seq 
)
inline

Member Function Documentation

◆ create_object()

int LuaPcgRandom::create_object ( lua_State *  L)
static

References className, and NO_MAP_LOCK_REQUIRED.

Referenced by Register().

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◆ gc_object()

int LuaPcgRandom::gc_object ( lua_State *  L)
staticprivate

Referenced by Register().

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◆ l_get_state()

int LuaPcgRandom::l_get_state ( lua_State *  L)
staticprivate

References PcgRandom::getState(), m_rnd, and NO_MAP_LOCK_REQUIRED.

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◆ l_next()

int LuaPcgRandom::l_next ( lua_State *  L)
staticprivate

References m_rnd, NO_MAP_LOCK_REQUIRED, PcgRandom::RANDOM_MAX, PcgRandom::RANDOM_MIN, and PcgRandom::range().

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◆ l_rand_normal_dist()

int LuaPcgRandom::l_rand_normal_dist ( lua_State *  L)
staticprivate

References m_rnd, NO_MAP_LOCK_REQUIRED, PcgRandom::randNormalDist(), PcgRandom::RANDOM_MAX, and PcgRandom::RANDOM_MIN.

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◆ l_set_state()

int LuaPcgRandom::l_set_state ( lua_State *  L)
staticprivate

References m_rnd, NO_MAP_LOCK_REQUIRED, and PcgRandom::setState().

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◆ Register()

void LuaPcgRandom::Register ( lua_State *  L)
static

References className, create_object(), gc_object(), methods, and ModApiBase::registerClass().

Referenced by ServerScripting::InitializeAsync(), EmergeScripting::InitializeModApi(), and ServerScripting::InitializeModApi().

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Member Data Documentation

◆ className

const char LuaPcgRandom::className = "PcgRandom"
static

Referenced by create_object(), and Register().

◆ m_rnd

PcgRandom LuaPcgRandom::m_rnd
private

◆ methods

const luaL_Reg LuaPcgRandom::methods
staticprivate
Initial value:
= {
luamethod(LuaPcgRandom, rand_normal_dist),
luamethod(LuaPcgRandom, get_state),
luamethod(LuaPcgRandom, set_state),
{0,0}
}
Definition: l_noise.h:137
#define luamethod(class, name)
Definition: l_internal.h:31

Referenced by Register().


The documentation for this class was generated from the following files: