#include <guiAnimatedImage.h>
◆ GUIAnimatedImage()
GUIAnimatedImage::GUIAnimatedImage |
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gui::IGUIEnvironment * |
env, |
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gui::IGUIElement * |
parent, |
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s32 |
id, |
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const core::rect< s32 > & |
rectangle, |
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const std::string & |
texture_name, |
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s32 |
frame_count, |
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s32 |
frame_duration, |
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ISimpleTextureSource * |
tsrc |
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) |
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◆ draw()
void GUIAnimatedImage::draw |
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overridevirtual |
◆ getFrameIndex()
s32 GUIAnimatedImage::getFrameIndex |
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const |
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inline |
◆ setFrameIndex()
void GUIAnimatedImage::setFrameIndex |
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s32 |
frame | ) |
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◆ m_frame_count
s32 GUIAnimatedImage::m_frame_count = 1 |
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private |
◆ m_frame_duration
u64 GUIAnimatedImage::m_frame_duration = 1 |
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private |
◆ m_frame_idx
s32 GUIAnimatedImage::m_frame_idx = 0 |
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private |
◆ m_frame_time
u64 GUIAnimatedImage::m_frame_time = 0 |
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private |
◆ m_global_time
u64 GUIAnimatedImage::m_global_time = 0 |
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private |
◆ m_texture
video::ITexture* GUIAnimatedImage::m_texture = nullptr |
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private |
◆ m_tsrc
The documentation for this class was generated from the following files: