Luanti 5.11.0-dev
 
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RenderPipelineObject Class Reference

Base object that can be owned by RenderPipeline. More...

#include <pipeline.h>

+ Inheritance diagram for RenderPipelineObject:

Public Member Functions

virtual ~RenderPipelineObject ()=default
 
virtual void reset (PipelineContext &context)
 

Detailed Description

Base object that can be owned by RenderPipeline.

Constructor & Destructor Documentation

◆ ~RenderPipelineObject()

virtual RenderPipelineObject::~RenderPipelineObject ( )
virtualdefault

Member Function Documentation

◆ reset()

virtual void RenderPipelineObject::reset ( PipelineContext & context)
inlinevirtual

Reimplemented in ClearDepthBufferTarget, Draw3D, DrawHUD, DrawImageStep, DrawWield, OffsetCameraStep, PostProcessingStep, RenderPipeline, RenderTarget, ScreenTarget, TextureBuffer, TrivialRenderStep, and UpscaleStep.

Referenced by TextureBuffer::reset().

+ Here is the caller graph for this function:

The documentation for this class was generated from the following file: