◆ SmokePuffCSO()
SmokePuffCSO::SmokePuffCSO |
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scene::ISceneManager * |
smgr, |
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ClientEnvironment * |
env, |
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const v3f & |
pos, |
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const v2f & |
size |
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) |
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inline |
References BS, decode_light(), floatToInt(), Environment::getDayNightRatio(), ClientEnvironment::getGameDef(), MapNode::getLightBlend(), ClientEnvironment::getMap(), Map::getNode(), ITextureSource::getTextureForMesh(), infostream, m_spritenode, IGameDef::ndef(), and Client::tsrc().
◆ ~SmokePuffCSO()
virtual SmokePuffCSO::~SmokePuffCSO |
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inlinevirtual |
◆ step()
void SmokePuffCSO::step |
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float |
dtime | ) |
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inlinevirtual |
◆ m_age
float SmokePuffCSO::m_age = 0.0f |
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private |
◆ m_spritenode
scene::IBillboardSceneNode* SmokePuffCSO::m_spritenode = nullptr |
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private |
The documentation for this class was generated from the following file: