#include <guiVolumeChange.h>
◆ GUIVolumeChange()
◆ ~GUIVolumeChange()
GUIVolumeChange::~GUIVolumeChange |
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◆ drawMenu()
void GUIVolumeChange::drawMenu |
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virtual |
◆ getLabelByID()
std::wstring GUIVolumeChange::getLabelByID |
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s32 |
id | ) |
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inlineprotectedvirtual |
◆ getNameByID()
std::string GUIVolumeChange::getNameByID |
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s32 |
id | ) |
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inlineprotectedvirtual |
◆ OnEvent()
bool GUIVolumeChange::OnEvent |
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const SEvent & |
event | ) |
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virtual |
Reimplemented from GUIModalMenu.
References GUIModalMenu::canTakeFocus(), g_settings, ID_soundExitButton, ID_soundMuteButton, ID_soundSlider, ID_soundText, infostream, GUIModalMenu::quitMenu(), Settings::setBool(), Settings::setFloat(), and wgettext().
◆ pausesGame()
bool GUIVolumeChange::pausesGame |
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inlinevirtual |
◆ regenerateGui()
void GUIVolumeChange::regenerateGui |
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v2u32 |
screensize | ) |
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virtual |
Implements GUIModalMenu.
References GUIButton::addButton(), g_settings, Settings::getBool(), Settings::getFloat(), ID_soundExitButton, ID_soundMuteButton, ID_soundSlider, ID_soundText, GUIModalMenu::m_gui_scale, m_tsrc, removeChildren(), and wgettext().
◆ removeChildren()
void GUIVolumeChange::removeChildren |
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◆ m_tsrc
The documentation for this class was generated from the following files: