#include <test.h>
◆ getName()
virtual const char* TestBase::getName |
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pure virtual |
Implemented in TestEventManager, TestVoxelManipulator, TestVoxelArea, TestVoxelAlgorithms, TestUtilities, TestThreading, TestSocket, TestSettings, TestServerModManager, TestServerActiveObjectMgr, TestServerShutdownState, TestSerialization, TestSchematic, TestRandom, TestProfiler, TestPlayer, TestObjDef, TestNoise, TestNodeResolver, TestNodeDef, TestModChannels, TestMapNode, TestMapSettingsManager, TestKeycode, TestIrrPtr, TestInventory, TestGameUI, TestFilePath, TestConnection, TestCompression, TestCollision, TestClientActiveObjectMgr, TestBan, TestAuthDatabase, TestAreaStore, TestAddress, and TestActiveObject.
Referenced by testModule().
◆ getTestTempDirectory()
std::string TestBase::getTestTempDirectory |
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◆ getTestTempFile()
std::string TestBase::getTestTempFile |
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◆ runTests()
virtual void TestBase::runTests |
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IGameDef * |
gamedef | ) |
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pure virtual |
Implemented in TestEventManager, TestVoxelManipulator, TestVoxelArea, TestVoxelAlgorithms, TestUtilities, TestThreading, TestSocket, TestSettings, TestServerModManager, TestServerActiveObjectMgr, TestServerShutdownState, TestSerialization, TestSchematic, TestRandom, TestProfiler, TestPlayer, TestObjDef, TestNoise, TestNodeResolver, TestNodeDef, TestModChannels, TestMapNode, TestMapSettingsManager, TestKeycode, TestIrrPtr, TestInventory, TestGameUI, TestFilePath, TestConnection, TestCompression, TestCollision, TestClientActiveObjectMgr, TestBan, TestAuthDatabase, TestAreaStore, TestAddress, and TestActiveObject.
Referenced by testModule().
◆ testModule()
bool TestBase::testModule |
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IGameDef * |
gamedef | ) |
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◆ m_test_dir
std::string TestBase::m_test_dir |
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private |
◆ num_tests_failed
u32 TestBase::num_tests_failed |
◆ num_tests_run
u32 TestBase::num_tests_run |
The documentation for this class was generated from the following files: