Describes ambient light settings for a player. More...
#include <lighting.h>
Collaboration diagram for Lighting:Public Attributes | |
| AutoExposure | exposure |
| float | shadow_intensity {0.0f} |
| float | saturation {1.0f} |
| float | volumetric_light_strength {0.0f} |
| video::SColor | shadow_tint {255, 0, 0, 0} |
| float | bloom_intensity {0.05f} |
| float | bloom_strength_factor {1.0f} |
| float | bloom_radius {1.0f} |
Describes ambient light settings for a player.
| float Lighting::bloom_intensity {0.05f} |
| float Lighting::bloom_radius {1.0f} |
| float Lighting::bloom_strength_factor {1.0f} |
| AutoExposure Lighting::exposure |
| float Lighting::saturation {1.0f} |
| float Lighting::shadow_intensity {0.0f} |
| video::SColor Lighting::shadow_tint {255, 0, 0, 0} |
| float Lighting::volumetric_light_strength {0.0f} |