Luanti 5.11.0-dev
 
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Lighting Struct Reference

Describes ambient light settings for a player. More...

#include <lighting.h>

+ Collaboration diagram for Lighting:

Public Attributes

AutoExposure exposure
 
float shadow_intensity {0.0f}
 
float saturation {1.0f}
 
float volumetric_light_strength {0.0f}
 
video::SColor shadow_tint {255, 0, 0, 0}
 
float bloom_intensity {0.05f}
 
float bloom_strength_factor {1.0f}
 
float bloom_radius {1.0f}
 

Detailed Description

Describes ambient light settings for a player.

Member Data Documentation

◆ bloom_intensity

◆ bloom_radius

◆ bloom_strength_factor

◆ exposure

◆ saturation

◆ shadow_intensity

◆ shadow_tint

video::SColor Lighting::shadow_tint {255, 0, 0, 0}

◆ volumetric_light_strength

float Lighting::volumetric_light_strength {0.0f}

The documentation for this struct was generated from the following file: