#include <l_particles_local.h>
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template<> |
bool | readParam (lua_State *L, int index) |
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static bool | isNaN (lua_State *L, int idx) |
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua State L and index. More...
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua State L and index. More...
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◆ Initialize()
void ModApiParticlesLocal::Initialize |
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lua_State * |
L, |
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int |
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◆ l_add_particle()
int ModApiParticlesLocal::l_add_particle |
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lua_State * |
L | ) |
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staticprivate |
References CE_SPAWN_PARTICLE, check_v3f(), getboolfield_default(), ModApiBase::getClient(), getfloatfield_default(), ModApiBase::getGameDef(), getintfield_default(), getstringfield_default(), p(), Client::pushToEventQueue(), read_animation_definition(), and readnode().
◆ l_add_particlespawner()
int ModApiParticlesLocal::l_add_particlespawner |
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lua_State * |
L | ) |
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References CE_ADD_PARTICLESPAWNER, check_v3f(), ParticleManager::generateSpawnerId(), getboolfield_default(), ModApiBase::getClient(), getfloatfield_default(), ModApiBase::getGameDef(), getintfield_default(), Client::getParticleManager(), getstringfield_default(), p(), Client::pushToEventQueue(), read_animation_definition(), and readnode().
◆ l_delete_particlespawner()
int ModApiParticlesLocal::l_delete_particlespawner |
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lua_State * |
L | ) |
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staticprivate |
The documentation for this class was generated from the following files: