Luanti 5.11.0-dev
 
Loading...
Searching...
No Matches
AsyncWorkerThread Class Reference

#include <s_async.h>

+ Inheritance diagram for AsyncWorkerThread:
+ Collaboration diagram for AsyncWorkerThread:

Public Member Functions

virtual ~AsyncWorkerThread ()
 
void * run () override
 
- Public Member Functions inherited from Thread
 Thread (const std::string &name="")
 
virtual ~Thread ()
 
bool start ()
 
bool stop ()
 
bool wait ()
 
bool isCurrentThread ()
 
bool isRunning ()
 
bool stopRequested ()
 
std::thread::id getThreadId ()
 
bool getReturnValue (void **ret)
 
bool bindToProcessor (unsigned int proc_number)
 
bool setPriority (int prio)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
ScriptingType getType ()
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
const std::string & getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 
void checkSetByBuiltin ()
 
- Public Member Functions inherited from ScriptApiSecurity
void initializeSecurity ()
 
void initializeSecurityClient ()
 

Protected Member Functions

 AsyncWorkerThread (AsyncEngine *jobDispatcher, const std::string &name)
 
bool checkPathInternal (const std::string &abs_path, bool write_required, bool *write_allowed) override
 Should check if the given path may be accessed.
 
- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
EmergeThreadgetEmergeThread ()
 
void setEmergeThread (EmergeThread *emerge)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Protected Member Functions inherited from ScriptApiSecurity
virtual bool modNamesAreTrusted ()
 Specify if the mod names during init time(!) can be trusted.
 

Private Attributes

AsyncEnginejobDispatcher = nullptr
 
bool isErrored = false
 

Friends

class AsyncEngine
 

Additional Inherited Members

- Static Public Member Functions inherited from Thread
static ThreadgetCurrentThread ()
 
static void setName (const std::string &name)
 
static unsigned int getNumberOfProcessors ()
 
- Static Public Member Functions inherited from ScriptApiBase
static std::string getCurrentModNameInsecure (lua_State *L)
 Returns the currently running mod, only during init time.
 
- Static Public Member Functions inherited from ScriptApiSecurity
static bool isSecure (lua_State *L)
 
static void getGlobalsBackup (lua_State *L)
 
static bool safeLoadString (lua_State *L, std::string_view code, const char *chunk_name)
 Loads a string as Lua code safely (doesn't allow bytecode).
 
static bool safeLoadFile (lua_State *L, const char *path, const char *display_name=nullptr)
 Loads a file as Lua code safely (doesn't allow bytecode).
 
static std::string getCurrentModName (lua_State *L)
 Returns the currently running mod, only during init time.
 
static bool checkWhitelisted (lua_State *L, const std::string &setting)
 Check if mod is whitelisted in the given setting.
 
static bool checkPath (lua_State *L, const char *path, bool write_required, bool *write_allowed=nullptr)
 Checks if mods are allowed to read (and optionally write) to the path.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 
- Static Protected Member Functions inherited from ScriptApiSecurity
static bool checkPathWithGamedef (lua_State *L, const std::string &abs_path, bool write_required, bool *write_allowed)
 
- Protected Attributes inherited from Thread
std::string m_name
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Constructor & Destructor Documentation

◆ ~AsyncWorkerThread()

AsyncWorkerThread::~AsyncWorkerThread ( )
virtual

References Thread::isRunning(), and sanity_check.

+ Here is the call graph for this function:

◆ AsyncWorkerThread()

AsyncWorkerThread::AsyncWorkerThread ( AsyncEngine * jobDispatcher,
const std::string & name )
protected

References g_settings, Settings::getBool(), ScriptApiBase::getStack(), ScriptApiSecurity::initializeSecurity(), isErrored, jobDispatcher, AsyncEngine::prepareEnvironment(), AsyncEngine::server, and ScriptApiBase::setGameDef().

+ Here is the call graph for this function:

Member Function Documentation

◆ checkPathInternal()

bool AsyncWorkerThread::checkPathInternal ( const std::string & abs_path,
bool write_required,
bool * write_allowed )
overrideprotectedvirtual

Should check if the given path may be accessed.

If write_required is true test for write access, if false test for read access.

Parameters
abs_pathabsolute file/directory path, may not exist
write_requiredwas write access requested?
write_allowedoutput parameter (nullable): set to true if writing is allowed
Returns
true if access is allowed

Implements ScriptApiSecurity.

References MainMenuScripting::checkPathAccess(), ScriptApiSecurity::checkPathWithGamedef(), FATAL_ERROR, ScriptApiBase::getStack(), jobDispatcher, and AsyncEngine::server.

+ Here is the call graph for this function:

◆ run()

Friends And Related Symbol Documentation

◆ AsyncEngine

friend class AsyncEngine
friend

Member Data Documentation

◆ isErrored

bool AsyncWorkerThread::isErrored = false
private

Referenced by AsyncWorkerThread(), and run().

◆ jobDispatcher

AsyncEngine* AsyncWorkerThread::jobDispatcher = nullptr
private

The documentation for this class was generated from the following files: