Minetest  5.4.0
AsyncWorkerThread Class Reference

#include <s_async.h>

+ Inheritance diagram for AsyncWorkerThread:
+ Collaboration diagram for AsyncWorkerThread:

Public Member Functions

 AsyncWorkerThread (AsyncEngine *jobDispatcher, const std::string &name)
 
virtual ~AsyncWorkerThread ()
 
void * run ()
 
- Public Member Functions inherited from Thread
 Thread (const std::string &name="")
 
virtual ~Thread ()
 
bool start ()
 
bool stop ()
 
bool wait ()
 
bool isCurrentThread ()
 
bool isRunning ()
 
bool stopRequested ()
 
std::thread::id getThreadId ()
 
bool getReturnValue (void **ret)
 
bool bindToProcessor (unsigned int proc_number)
 
bool setPriority (int prio)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void loadModFromMemory (const std::string &mod_name)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
ScriptingType getType ()
 
ClientgetClient ()
 
std::string getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 

Private Attributes

AsyncEnginejobDispatcher = nullptr
 

Additional Inherited Members

- Static Public Member Functions inherited from Thread
static void setName (const std::string &name)
 
static unsigned int getNumberOfProcessors ()
 
- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
GUIEnginegetGuiEngine ()
 
void setGuiEngine (GUIEngine *guiengine)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
- Static Protected Member Functions inherited from LuaHelper
static bool isNaN (lua_State *L, int idx)
 
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua State L and index. More...
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua State L and index. More...
 
- Protected Attributes inherited from Thread
std::string m_name
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Constructor & Destructor Documentation

◆ AsyncWorkerThread()

AsyncWorkerThread::AsyncWorkerThread ( AsyncEngine jobDispatcher,
const std::string &  name 
)

References Async, ScriptApiBase::getStack(), jobDispatcher, and AsyncEngine::prepareEnvironment().

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◆ ~AsyncWorkerThread()

AsyncWorkerThread::~AsyncWorkerThread ( )
virtual

References Thread::isRunning(), and sanity_check.

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Member Function Documentation

◆ run()

Member Data Documentation

◆ jobDispatcher

AsyncEngine* AsyncWorkerThread::jobDispatcher = nullptr
private

Referenced by AsyncWorkerThread(), and run().


The documentation for this class was generated from the following files: