#include <player.h>
Public Member Functions | |
PlayerControl ()=default | |
PlayerControl (bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, bool a_zoom, bool a_dig, bool a_place, float a_pitch, float a_yaw, float a_sidew_move_joystick_axis, float a_forw_move_joystick_axis) | |
Public Attributes | |
bool | up = false |
bool | down = false |
bool | left = false |
bool | right = false |
bool | jump = false |
bool | aux1 = false |
bool | sneak = false |
bool | zoom = false |
bool | dig = false |
bool | place = false |
float | pitch = 0.0f |
float | yaw = 0.0f |
float | sidew_move_joystick_axis = 0.0f |
float | forw_move_joystick_axis = 0.0f |
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default |
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inline |
bool PlayerControl::aux1 = false |
bool PlayerControl::dig = false |
bool PlayerControl::down = false |
float PlayerControl::forw_move_joystick_axis = 0.0f |
Referenced by PlayerControl(), LocalPlayer::applyControl(), LocalPlayer::handleAutojump(), and GenericCAO::step().
bool PlayerControl::jump = false |
bool PlayerControl::left = false |
float PlayerControl::pitch = 0.0f |
Referenced by PlayerControl(), and LocalPlayer::applyControl().
bool PlayerControl::place = false |
bool PlayerControl::right = false |
float PlayerControl::sidew_move_joystick_axis = 0.0f |
Referenced by PlayerControl(), LocalPlayer::applyControl(), and GenericCAO::step().
bool PlayerControl::sneak = false |
bool PlayerControl::up = false |
float PlayerControl::yaw = 0.0f |
Referenced by PlayerControl(), and LocalPlayer::applyControl().
bool PlayerControl::zoom = false |