Minetest  5.4.0
PlayerControl Struct Reference

#include <player.h>

Public Member Functions

 PlayerControl ()=default
 
 PlayerControl (bool a_up, bool a_down, bool a_left, bool a_right, bool a_jump, bool a_aux1, bool a_sneak, bool a_zoom, bool a_dig, bool a_place, float a_pitch, float a_yaw, float a_sidew_move_joystick_axis, float a_forw_move_joystick_axis)
 

Public Attributes

bool up = false
 
bool down = false
 
bool left = false
 
bool right = false
 
bool jump = false
 
bool aux1 = false
 
bool sneak = false
 
bool zoom = false
 
bool dig = false
 
bool place = false
 
float pitch = 0.0f
 
float yaw = 0.0f
 
float sidew_move_joystick_axis = 0.0f
 
float forw_move_joystick_axis = 0.0f
 

Constructor & Destructor Documentation

◆ PlayerControl() [1/2]

PlayerControl::PlayerControl ( )
default

◆ PlayerControl() [2/2]

PlayerControl::PlayerControl ( bool  a_up,
bool  a_down,
bool  a_left,
bool  a_right,
bool  a_jump,
bool  a_aux1,
bool  a_sneak,
bool  a_zoom,
bool  a_dig,
bool  a_place,
float  a_pitch,
float  a_yaw,
float  a_sidew_move_joystick_axis,
float  a_forw_move_joystick_axis 
)
inline

Member Data Documentation

◆ aux1

◆ dig

◆ down

◆ forw_move_joystick_axis

float PlayerControl::forw_move_joystick_axis = 0.0f

◆ jump

◆ left

◆ pitch

float PlayerControl::pitch = 0.0f

◆ place

◆ right

◆ sidew_move_joystick_axis

float PlayerControl::sidew_move_joystick_axis = 0.0f

◆ sneak

◆ up

◆ yaw

float PlayerControl::yaw = 0.0f

◆ zoom


The documentation for this struct was generated from the following file: