◆ TestGameDef()
TestGameDef::TestGameDef |
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◆ ~TestGameDef()
TestGameDef::~TestGameDef |
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◆ allocateUnknownNodeId()
u16 TestGameDef::allocateUnknownNodeId |
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const std::string & |
name | ) |
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inlinevirtual |
◆ checkLocalPrivilege()
bool TestGameDef::checkLocalPrivilege |
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const std::string & |
priv | ) |
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inline |
◆ defineSomeNodes()
void TestGameDef::defineSomeNodes |
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References ContentFeatures::alpha, ALPHAMODE_BLEND, ALPHAMODE_OPAQUE, CPT_LIGHT, ItemDefinition::description, ItemDefinition::groups, ContentFeatures::groups, IGameDef::idef(), ItemDefinition::inventory_image, ContentFeatures::is_ground_content, ITEM_NODE, LIGHT_MAX, ContentFeatures::light_propagates, ContentFeatures::light_source, LIQUID_SOURCE, ContentFeatures::liquid_type, ContentFeatures::liquid_viscosity, m_itemdef, m_nodedef, ItemDefinition::name, TileDef::name, ContentFeatures::name, IGameDef::ndef(), ContentFeatures::param_type, NodeDefManager::set(), ContentFeatures::sunlight_propagates, t_CONTENT_BRICK, t_CONTENT_GRASS, t_CONTENT_LAVA, t_CONTENT_STONE, t_CONTENT_TORCH, t_CONTENT_WATER, ContentFeatures::tiledef, and ItemDefinition::type.
Referenced by TestGameDef().
◆ getCraftDefManager()
◆ getEmergeManager()
◆ getItemDefManager()
◆ getMesh()
scene::IAnimatedMesh* TestGameDef::getMesh |
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const std::string & |
filename | ) |
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inline |
◆ getModChannel()
ModChannel* TestGameDef::getModChannel |
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const std::string & |
channel | ) |
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inlinevirtual |
◆ getMods()
virtual const std::vector<ModSpec>& TestGameDef::getMods |
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const |
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inlinevirtual |
◆ getModSpec()
virtual const ModSpec* TestGameDef::getModSpec |
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const std::string & |
modname | ) |
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inlinevirtual |
◆ getModStoragePath()
virtual std::string TestGameDef::getModStoragePath |
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const |
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inlinevirtual |
◆ getNodeDefManager()
◆ getRollbackManager()
◆ getSceneManager()
scene::ISceneManager* TestGameDef::getSceneManager |
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inline |
◆ getShaderSource()
◆ getSoundManager()
◆ getTextureSource()
◆ joinModChannel()
bool TestGameDef::joinModChannel |
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const std::string & |
channel | ) |
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◆ leaveModChannel()
bool TestGameDef::leaveModChannel |
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const std::string & |
channel | ) |
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◆ registerModStorage()
virtual bool TestGameDef::registerModStorage |
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ModMetadata * |
meta | ) |
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◆ sendModChannelMessage()
bool TestGameDef::sendModChannelMessage |
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const std::string & |
channel, |
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const std::string & |
message |
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◆ unregisterModStorage()
virtual void TestGameDef::unregisterModStorage |
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const std::string & |
name | ) |
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inlinevirtual |
◆ m_craftdef
◆ m_emergemgr
◆ m_itemdef
◆ m_modchannel_mgr
◆ m_nodedef
◆ m_rollbackmgr
◆ m_scenemgr
scene::ISceneManager* TestGameDef::m_scenemgr = nullptr |
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private |
◆ m_shadersrc
◆ m_soundmgr
◆ m_texturesrc
The documentation for this class was generated from the following file: