#include <game.h>
Public Attributes | |
| f32 | max |
| f32 | min |
| f32 | avg |
| f32 | counter |
| f32 | max_sample |
| f32 | min_sample |
| f32 | max_fraction |
| f32 Jitter::avg |
Referenced by GameUI::update(), and Game::updateStats().
| f32 Jitter::counter |
Referenced by Game::updateStats().
| f32 Jitter::max |
Referenced by Game::updateStats().
| f32 Jitter::max_fraction |
Referenced by GameUI::update(), and Game::updateStats().
| f32 Jitter::max_sample |
Referenced by Game::updateStats().
| f32 Jitter::min |
Referenced by Game::updateStats().
| f32 Jitter::min_sample |
Referenced by Game::updateStats().