#include <game.h>
Public Attributes | |
| f32 | max | 
| f32 | min | 
| f32 | avg | 
| f32 | counter | 
| f32 | max_sample | 
| f32 | min_sample | 
| f32 | max_fraction | 
| f32 Jitter::avg | 
Referenced by GameUI::update(), and Game::updateStats().
| f32 Jitter::counter | 
Referenced by Game::updateStats().
| f32 Jitter::max | 
Referenced by Game::updateStats().
| f32 Jitter::max_fraction | 
Referenced by GameUI::update(), and Game::updateStats().
| f32 Jitter::max_sample | 
Referenced by Game::updateStats().
| f32 Jitter::min | 
Referenced by Game::updateStats().
| f32 Jitter::min_sample | 
Referenced by Game::updateStats().