Collaboration diagram for GameRunData:Public Attributes | |
| u16 | dig_index | 
| u16 | new_playeritem | 
| PointedThing | pointed_old | 
| bool | digging | 
| bool | punching | 
| bool | btn_down_for_dig | 
| bool | dig_instantly | 
| bool | digging_blocked | 
| bool | reset_jump_timer | 
| float | nodig_delay_timer | 
| float | dig_time | 
| float | dig_time_complete | 
| float | repeat_place_timer | 
| float | object_hit_delay_timer | 
| float | time_from_last_punch | 
| ClientActiveObject * | selected_object | 
| float | jump_timer_up | 
| float | jump_timer_down | 
| float | jump_timer_down_before | 
| float | damage_flash | 
| float | update_draw_list_timer | 
| float | touch_blocks_timer | 
| f32 | fog_range | 
| v3f | update_draw_list_last_cam_dir | 
| float | time_of_day_smooth | 
| bool GameRunData::btn_down_for_dig | 
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
| float GameRunData::damage_flash | 
Referenced by Game::drawScene(), Game::handleClientEvent_PlayerDamage(), and Game::updateFrame().
| u16 GameRunData::dig_index | 
Referenced by Game::handleDigging().
| bool GameRunData::dig_instantly | 
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
| float GameRunData::dig_time | 
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
| float GameRunData::dig_time_complete | 
Referenced by Game::handleDigging().
| bool GameRunData::digging | 
Referenced by Game::handleDigging(), and Game::processPlayerInteraction().
| bool GameRunData::digging_blocked | 
Referenced by Game::handleDigging(), Game::handlePointingAtNode(), and Game::processPlayerInteraction().
| f32 GameRunData::fog_range | 
Referenced by Game::drawScene(), Game::updateClouds(), and Game::updateFrame().
| float GameRunData::jump_timer_down | 
Referenced by Game::processUserInput(), and Game::toggleFreeMoveAlt().
| float GameRunData::jump_timer_down_before | 
Referenced by Game::toggleFreeMoveAlt().
| float GameRunData::jump_timer_up | 
Referenced by Game::processKeyInput(), Game::processUserInput(), and Game::toggleFreeMoveAlt().
| u16 GameRunData::new_playeritem | 
Referenced by Game::processUserInput(), and Game::updateFrame().
| float GameRunData::nodig_delay_timer | 
| float GameRunData::object_hit_delay_timer | 
Referenced by Game::handlePointingAtObject(), and Game::updateInteractTimers().
| PointedThing GameRunData::pointed_old | 
Referenced by Game::processPlayerInteraction(), and Game::updateFrame().
| bool GameRunData::punching | 
Referenced by Game::handlePointingAtObject(), and Game::processPlayerInteraction().
| float GameRunData::repeat_place_timer | 
Referenced by Game::handlePointingAtNode(), and Game::processPlayerInteraction().
| bool GameRunData::reset_jump_timer | 
Referenced by Game::processKeyInput(), and Game::toggleFreeMoveAlt().
| ClientActiveObject* GameRunData::selected_object | 
Referenced by Game::handlePointingAtObject(), and Game::updatePointedThing().
| float GameRunData::time_from_last_punch | 
Referenced by Game::handlePointingAtObject(), Game::startup(), Game::updateCamera(), and Game::updateInteractTimers().
| float GameRunData::time_of_day_smooth | 
Referenced by Game::updateFrame(), and Game::updateShadows().
| float GameRunData::touch_blocks_timer | 
Referenced by Game::updateFrame().
| v3f GameRunData::update_draw_list_last_cam_dir | 
Referenced by Game::updateFrame().
| float GameRunData::update_draw_list_timer | 
Referenced by Game::updateFrame().