#include <localplayer.h>
Public Member Functions | |
| void | readGlobalSettings () | 
| void | registerSettingsCallback () | 
| void | deregisterSettingsCallback () | 
Public Attributes | |
| bool | free_move = false | 
| bool | pitch_move = false | 
| bool | fast_move = false | 
| bool | continuous_forward = false | 
| bool | always_fly_fast = false | 
| bool | aux1_descends = false | 
| bool | noclip = false | 
| bool | autojump = false | 
Static Private Member Functions | |
| static void | settingsChangedCallback (const std::string &name, void *data) | 
| void PlayerSettings::deregisterSettingsCallback | ( | ) | 
References Settings::deregisterAllChangedCallbacks(), and g_settings.
Referenced by LocalPlayer::~LocalPlayer().
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References always_fly_fast, autojump, aux1_descends, continuous_forward, fast_move, free_move, g_settings, Settings::getBool(), noclip, and pitch_move.
Referenced by LocalPlayer::LocalPlayer().
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 Here is the caller graph for this function:| void PlayerSettings::registerSettingsCallback | ( | ) | 
References g_settings, PlayerSettings_names, Settings::registerChangedCallback(), and settingsChangedCallback().
Referenced by LocalPlayer::LocalPlayer().
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  staticprivate | 
| bool PlayerSettings::always_fly_fast = false | 
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
| bool PlayerSettings::autojump = false | 
Referenced by LocalPlayer::handleAutojump(), and readGlobalSettings().
| bool PlayerSettings::aux1_descends = false | 
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
| bool PlayerSettings::continuous_forward = false | 
Referenced by readGlobalSettings(), and Game::updatePlayerControl().
| bool PlayerSettings::fast_move = false | 
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
| bool PlayerSettings::free_move = false | 
Referenced by LocalPlayer::applyControl(), LocalPlayer::move(), LocalPlayer::old_move(), and readGlobalSettings().
| bool PlayerSettings::noclip = false | 
Referenced by LocalPlayer::move(), LocalPlayer::old_move(), and readGlobalSettings().
| bool PlayerSettings::pitch_move = false | 
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().