#include <player.h>
Public Member Functions | |
void | readGlobalSettings () |
Public Attributes | |
bool | free_move = false |
bool | pitch_move = false |
bool | fast_move = false |
bool | continuous_forward = false |
bool | always_fly_fast = false |
bool | aux1_descends = false |
bool | noclip = false |
bool | autojump = false |
const std::string | setting_names [8] |
void PlayerSettings::readGlobalSettings | ( | ) |
References always_fly_fast, autojump, aux1_descends, continuous_forward, fast_move, free_move, g_settings, Settings::getBool(), noclip, and pitch_move.
Referenced by Player::Player().
bool PlayerSettings::always_fly_fast = false |
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
bool PlayerSettings::autojump = false |
Referenced by LocalPlayer::handleAutojump(), and readGlobalSettings().
bool PlayerSettings::aux1_descends = false |
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
bool PlayerSettings::continuous_forward = false |
Referenced by readGlobalSettings(), and Game::updatePlayerControl().
bool PlayerSettings::fast_move = false |
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
bool PlayerSettings::free_move = false |
Referenced by LocalPlayer::applyControl(), LocalPlayer::move(), LocalPlayer::old_move(), and readGlobalSettings().
bool PlayerSettings::noclip = false |
Referenced by LocalPlayer::move(), LocalPlayer::old_move(), and readGlobalSettings().
bool PlayerSettings::pitch_move = false |
Referenced by LocalPlayer::applyControl(), and readGlobalSettings().
const std::string PlayerSettings::setting_names[8] |
Referenced by Player::Player(), and Player::~Player().