Luanti 5.11.0-dev
 
Loading...
Searching...
No Matches
ModChannelRef Class Reference

#include <l_modchannels.h>

+ Inheritance diagram for ModChannelRef:
+ Collaboration diagram for ModChannelRef:

Public Member Functions

 ModChannelRef (const std::string &modchannel)
 
 ~ModChannelRef ()=default
 

Static Public Member Functions

static void Register (lua_State *L)
 
static void create (lua_State *L, const std::string &channel)
 
static int l_leave (lua_State *L)
 
static int l_send_all (lua_State *L)
 
static int l_is_writeable (lua_State *L)
 
- Static Public Member Functions inherited from ModApiBase
static ScriptApiBasegetScriptApiBase (lua_State *L)
 
static ServergetServer (lua_State *L)
 
static ServerInventoryManagergetServerInventoryMgr (lua_State *L)
 
static EmergeThreadgetEmergeThread (lua_State *L)
 
static IGameDefgetGameDef (lua_State *L)
 
static EnvironmentgetEnv (lua_State *L)
 
static std::string getCurrentModPath (lua_State *L)
 
template<typename T >
static T * getScriptApi (lua_State *L)
 
static bool registerFunction (lua_State *L, const char *name, lua_CFunction func, int top)
 
static void registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods)
 
template<typename T >
static T * checkObject (lua_State *L, int narg)
 
static int l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func)
 A wrapper for deprecated functions.
 

Static Public Attributes

static const char className [] = "ModChannelRef"
 

Static Private Member Functions

static int gc_object (lua_State *L)
 
static ModChannelgetobject (lua_State *L, ModChannelRef *ref)
 

Private Attributes

std::string m_modchannel_name
 

Static Private Attributes

static const luaL_Reg methods []
 

Additional Inherited Members

- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 

Constructor & Destructor Documentation

◆ ModChannelRef()

ModChannelRef::ModChannelRef ( const std::string & modchannel)

Referenced by create().

+ Here is the caller graph for this function:

◆ ~ModChannelRef()

ModChannelRef::~ModChannelRef ( )
default

Member Function Documentation

◆ create()

void ModChannelRef::create ( lua_State * L,
const std::string & channel )
static

References ModChannelRef(), and className.

Referenced by ModApiChannels::l_mod_channel_join().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ gc_object()

int ModChannelRef::gc_object ( lua_State * L)
staticprivate

Referenced by Register().

+ Here is the caller graph for this function:

◆ getobject()

ModChannel * ModChannelRef::getobject ( lua_State * L,
ModChannelRef * ref )
staticprivate

References ModApiBase::getGameDef(), IGameDef::getModChannel(), and m_modchannel_name.

Referenced by l_is_writeable(), and l_send_all().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

◆ l_is_writeable()

int ModChannelRef::l_is_writeable ( lua_State * L)
static

References ModChannel::canWrite(), ModApiBase::checkObject(), and getobject().

+ Here is the call graph for this function:

◆ l_leave()

int ModChannelRef::l_leave ( lua_State * L)
static

References ModApiBase::checkObject(), ModApiBase::getGameDef(), IGameDef::leaveModChannel(), and m_modchannel_name.

+ Here is the call graph for this function:

◆ l_send_all()

int ModChannelRef::l_send_all ( lua_State * L)
static

References ModChannel::canWrite(), ModApiBase::checkObject(), ModApiBase::getGameDef(), ModChannel::getName(), getobject(), and IGameDef::sendModChannelMessage().

+ Here is the call graph for this function:

◆ Register()

void ModChannelRef::Register ( lua_State * L)
static

References className, gc_object(), methods, and ModApiBase::registerClass().

Referenced by ClientScripting::InitializeModApi(), and ServerScripting::InitializeModApi().

+ Here is the call graph for this function:
+ Here is the caller graph for this function:

Member Data Documentation

◆ className

const char ModChannelRef::className = "ModChannelRef"
static

Referenced by create(), and Register().

◆ m_modchannel_name

std::string ModChannelRef::m_modchannel_name
private

Referenced by getobject(), and l_leave().

◆ methods

const luaL_Reg ModChannelRef::methods
staticprivate
Initial value:
= {
luamethod(ModChannelRef, is_writeable),
{0, 0},
}
Definition l_modchannels.h:23
#define luamethod(class, name)
Definition l_internal.h:16

Referenced by Register().


The documentation for this class was generated from the following files: