Minetest 5.10.0-dev
 
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ScriptApiNodemeta Class Reference

#include <s_nodemeta.h>

+ Inheritance diagram for ScriptApiNodemeta:
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Public Member Functions

 ScriptApiNodemeta ()=default
 
virtual ~ScriptApiNodemeta ()=default
 
int nodemeta_inventory_AllowMove (const MoveAction &ma, int count, ServerActiveObject *player)
 
int nodemeta_inventory_AllowPut (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
int nodemeta_inventory_AllowTake (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
void nodemeta_inventory_OnMove (const MoveAction &ma, int count, ServerActiveObject *player)
 
void nodemeta_inventory_OnPut (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
void nodemeta_inventory_OnTake (const MoveAction &ma, const ItemStack &stack, ServerActiveObject *player)
 
- Public Member Functions inherited from ScriptApiBase
 ScriptApiBase (ScriptingType type)
 
 ScriptApiBase ()
 
virtual ~ScriptApiBase ()
 
 DISABLE_CLASS_COPY (ScriptApiBase)
 
void loadMod (const std::string &script_path, const std::string &mod_name)
 
void loadScript (const std::string &script_path)
 
void loadModFromMemory (const std::string &mod_name)
 
void runCallbacksRaw (int nargs, RunCallbacksMode mode, const char *fxn)
 
void addObjectReference (ServerActiveObject *cobj)
 
void removeObjectReference (ServerActiveObject *cobj)
 
ScriptingType getType ()
 
IGameDefgetGameDef ()
 
ServergetServer ()
 
ClientgetClient ()
 
const std::string & getOrigin ()
 
void setOriginDirect (const char *origin)
 
void setOriginFromTableRaw (int index, const char *fxn)
 
void clientOpenLibs (lua_State *L)
 
void checkSetByBuiltin ()
 
- Public Member Functions inherited from ScriptApiItem
bool item_OnDrop (ItemStack &item, ServerActiveObject *dropper, v3f pos)
 
bool item_OnPlace (std::optional< ItemStack > &item, ServerActiveObject *placer, const PointedThing &pointed)
 
bool item_OnUse (std::optional< ItemStack > &item, ServerActiveObject *user, const PointedThing &pointed)
 
bool item_OnSecondaryUse (std::optional< ItemStack > &item, ServerActiveObject *user, const PointedThing &pointed)
 
bool item_OnCraft (ItemStack &item, ServerActiveObject *user, const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
 
bool item_CraftPredict (ItemStack &item, ServerActiveObject *user, const InventoryList *old_craft_grid, const InventoryLocation &craft_inv)
 

Additional Inherited Members

- Static Public Member Functions inherited from ScriptApiBase
static std::string getCurrentModNameInsecure (lua_State *L)
 
static std::string getCurrentModName (lua_State *L)
 
- Protected Member Functions inherited from ScriptApiBase
lua_State * getStack ()
 
void realityCheck ()
 
void scriptError (int result, const char *fxn)
 
void stackDump (std::ostream &o)
 
void setGameDef (IGameDef *gamedef)
 
EnvironmentgetEnv ()
 
void setEnv (Environment *env)
 
GUIEnginegetGuiEngine ()
 
void setGuiEngine (GUIEngine *guiengine)
 
EmergeThreadgetEmergeThread ()
 
void setEmergeThread (EmergeThread *emerge)
 
void objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj)
 
void pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason)
 
- Protected Member Functions inherited from LuaHelper
template<>
bool readParam (lua_State *L, int index)
 
template<>
s16 readParam (lua_State *L, int index)
 
template<>
int readParam (lua_State *L, int index)
 
template<>
float readParam (lua_State *L, int index)
 
template<>
v2s16 readParam (lua_State *L, int index)
 
template<>
v2f readParam (lua_State *L, int index)
 
template<>
v3f readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 
template<>
std::string readParam (lua_State *L, int index)
 
template<>
std::string_view readParam (lua_State *L, int index)
 Read a string from Lua state L at index without copying it.
 
- Protected Member Functions inherited from ScriptApiItem
bool getItemCallback (const char *name, const char *callbackname, const v3s16 *p=nullptr)
 
void pushPointedThing (const PointedThing &pointed, bool hitpoint=false)
 
- Static Protected Member Functions inherited from LuaHelper
template<typename T >
static T readParam (lua_State *L, int index)
 Read a value using a template type T from Lua state L at index.
 
template<typename T >
static T readParam (lua_State *L, int index, const T &default_value)
 Read a value using a template type T from Lua state L at index.
 
- Protected Attributes inherited from ScriptApiBase
std::recursive_mutex m_luastackmutex
 
std::string m_last_run_mod
 
bool m_secure = false
 
int m_lock_recursion_count {}
 
std::thread::id m_owning_thread
 

Constructor & Destructor Documentation

◆ ScriptApiNodemeta()

ScriptApiNodemeta::ScriptApiNodemeta ( )
default

◆ ~ScriptApiNodemeta()

virtual ScriptApiNodemeta::~ScriptApiNodemeta ( )
virtualdefault

Member Function Documentation

◆ nodemeta_inventory_AllowMove()

int ScriptApiNodemeta::nodemeta_inventory_AllowMove ( const MoveAction & ma,
int count,
ServerActiveObject * player )

References CONTENT_IGNORE, MoveAction::from_i, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.

Referenced by IMoveAction::allowMove().

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◆ nodemeta_inventory_AllowPut()

int ScriptApiNodemeta::nodemeta_inventory_AllowPut ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References CONTENT_IGNORE, ItemStack::count, LuaItemStack::create(), NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.

Referenced by IMoveAction::allowPut().

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◆ nodemeta_inventory_AllowTake()

int ScriptApiNodemeta::nodemeta_inventory_AllowTake ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References CONTENT_IGNORE, ItemStack::count, LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), and SCRIPTAPI_PRECHECKHEADER.

Referenced by IMoveAction::allowTake().

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◆ nodemeta_inventory_OnMove()

void ScriptApiNodemeta::nodemeta_inventory_OnMove ( const MoveAction & ma,
int count,
ServerActiveObject * player )

References CONTENT_IGNORE, MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.

Referenced by IMoveAction::onMove().

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◆ nodemeta_inventory_OnPut()

void ScriptApiNodemeta::nodemeta_inventory_OnPut ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References CONTENT_IGNORE, LuaItemStack::create(), NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.

Referenced by IMoveAction::onPut().

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◆ nodemeta_inventory_OnTake()

void ScriptApiNodemeta::nodemeta_inventory_OnTake ( const MoveAction & ma,
const ItemStack & stack,
ServerActiveObject * player )

References CONTENT_IGNORE, LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), and SCRIPTAPI_PRECHECKHEADER.

Referenced by IMoveAction::onTake().

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The documentation for this class was generated from the following files: