#include <s_nodemeta.h>
Additional Inherited Members | |
Static Public Member Functions inherited from ScriptApiBase | |
static std::string | getCurrentModNameInsecure (lua_State *L) |
static std::string | getCurrentModName (lua_State *L) |
Protected Member Functions inherited from ScriptApiBase | |
lua_State * | getStack () |
void | realityCheck () |
void | scriptError (int result, const char *fxn) |
void | stackDump (std::ostream &o) |
void | setGameDef (IGameDef *gamedef) |
Environment * | getEnv () |
void | setEnv (Environment *env) |
GUIEngine * | getGuiEngine () |
void | setGuiEngine (GUIEngine *guiengine) |
EmergeThread * | getEmergeThread () |
void | setEmergeThread (EmergeThread *emerge) |
void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
Protected Member Functions inherited from LuaHelper | |
template<> | |
bool | readParam (lua_State *L, int index) |
template<> | |
s16 | readParam (lua_State *L, int index) |
template<> | |
int | readParam (lua_State *L, int index) |
template<> | |
float | readParam (lua_State *L, int index) |
template<> | |
v2s16 | readParam (lua_State *L, int index) |
template<> | |
v2f | readParam (lua_State *L, int index) |
template<> | |
v3f | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
template<> | |
std::string | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
Read a string from Lua state L at index without copying it. | |
Protected Member Functions inherited from ScriptApiItem | |
bool | getItemCallback (const char *name, const char *callbackname, const v3s16 *p=nullptr) |
void | pushPointedThing (const PointedThing &pointed, bool hitpoint=false) |
Static Protected Member Functions inherited from LuaHelper | |
template<typename T > | |
static T | readParam (lua_State *L, int index) |
Read a value using a template type T from Lua state L at index. | |
template<typename T > | |
static T | readParam (lua_State *L, int index, const T &default_value) |
Read a value using a template type T from Lua state L at index. | |
Protected Attributes inherited from ScriptApiBase | |
std::recursive_mutex | m_luastackmutex |
std::string | m_last_run_mod |
bool | m_secure = false |
int | m_lock_recursion_count {} |
std::thread::id | m_owning_thread |
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default |
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virtualdefault |
int ScriptApiNodemeta::nodemeta_inventory_AllowMove | ( | const MoveAction & | ma, |
int | count, | ||
ServerActiveObject * | player ) |
References CONTENT_IGNORE, MoveAction::from_i, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::allowMove().
int ScriptApiNodemeta::nodemeta_inventory_AllowPut | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References CONTENT_IGNORE, ItemStack::count, LuaItemStack::create(), NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::allowPut().
int ScriptApiNodemeta::nodemeta_inventory_AllowTake | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References CONTENT_IGNORE, ItemStack::count, LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), and SCRIPTAPI_PRECHECKHEADER.
Referenced by IMoveAction::allowTake().
void ScriptApiNodemeta::nodemeta_inventory_OnMove | ( | const MoveAction & | ma, |
int | count, | ||
ServerActiveObject * | player ) |
References CONTENT_IGNORE, MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.
Referenced by IMoveAction::onMove().
void ScriptApiNodemeta::nodemeta_inventory_OnPut | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References CONTENT_IGNORE, LuaItemStack::create(), NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::onPut().
void ScriptApiNodemeta::nodemeta_inventory_OnTake | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References CONTENT_IGNORE, LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), and SCRIPTAPI_PRECHECKHEADER.
Referenced by IMoveAction::onTake().