#include <s_nodemeta.h>
Inheritance diagram for ScriptApiNodemeta:
Collaboration diagram for ScriptApiNodemeta:Additional Inherited Members | |
Static Public Member Functions inherited from ScriptApiBase | |
| static std::string | getCurrentModNameInsecure (lua_State *L) |
| Returns the currently running mod, only during init time. | |
Protected Member Functions inherited from ScriptApiBase | |
| lua_State * | getStack () |
| void | realityCheck () |
| void | scriptError (int result, const char *fxn) |
| void | stackDump (std::ostream &o) |
| void | setGameDef (IGameDef *gamedef) |
| Environment * | getEnv () |
| void | setEnv (Environment *env) |
| EmergeThread * | getEmergeThread () |
| void | setEmergeThread (EmergeThread *emerge) |
| void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
| void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
Protected Member Functions inherited from LuaHelper | |
| template<> | |
| bool | readParam (lua_State *L, int index) |
| template<> | |
| s16 | readParam (lua_State *L, int index) |
| template<> | |
| int | readParam (lua_State *L, int index) |
| template<> | |
| float | readParam (lua_State *L, int index) |
| template<> | |
| v2s16 | readParam (lua_State *L, int index) |
| template<> | |
| v2f | readParam (lua_State *L, int index) |
| template<> | |
| v3f | readParam (lua_State *L, int index) |
| template<> | |
| std::string_view | readParam (lua_State *L, int index) |
| template<> | |
| std::string | readParam (lua_State *L, int index) |
| template<> | |
| std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it. | |
Protected Member Functions inherited from ScriptApiItem | |
| bool | getItemCallback (const char *name, const char *callbackname, const v3s16 *p=nullptr) |
| void | pushPointedThing (const PointedThing &pointed, bool hitpoint=false) |
Static Protected Member Functions inherited from LuaHelper | |
| template<typename T > | |
| static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index. | |
| template<typename T > | |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index. | |
Protected Attributes inherited from ScriptApiBase | |
| std::recursive_mutex | m_luastackmutex |
| std::string | m_last_run_mod |
| int | m_lock_recursion_count {} |
| std::thread::id | m_owning_thread |
|
default |
|
virtualdefault |
| int ScriptApiNodemeta::nodemeta_inventory_AllowMove | ( | const MoveAction & | ma, |
| int | count, | ||
| ServerActiveObject * | player ) |
References CONTENT_IGNORE, MoveAction::from_i, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::allowMove().
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Here is the caller graph for this function:| int ScriptApiNodemeta::nodemeta_inventory_AllowPut | ( | const MoveAction & | ma, |
| const ItemStack & | stack, | ||
| ServerActiveObject * | player ) |
References CONTENT_IGNORE, ItemStack::count, LuaItemStack::create(), NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::allowPut().
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Here is the caller graph for this function:| int ScriptApiNodemeta::nodemeta_inventory_AllowTake | ( | const MoveAction & | ma, |
| const ItemStack & | stack, | ||
| ServerActiveObject * | player ) |
References CONTENT_IGNORE, ItemStack::count, LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), and SCRIPTAPI_PRECHECKHEADER.
Referenced by IMoveAction::allowTake().
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Here is the caller graph for this function:| void ScriptApiNodemeta::nodemeta_inventory_OnMove | ( | const MoveAction & | ma, |
| int | count, | ||
| ServerActiveObject * | player ) |
References CONTENT_IGNORE, MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.
Referenced by IMoveAction::onMove().
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Here is the caller graph for this function:| void ScriptApiNodemeta::nodemeta_inventory_OnPut | ( | const MoveAction & | ma, |
| const ItemStack & | stack, | ||
| ServerActiveObject * | player ) |
References CONTENT_IGNORE, LuaItemStack::create(), NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::onPut().
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Here is the caller graph for this function:| void ScriptApiNodemeta::nodemeta_inventory_OnTake | ( | const MoveAction & | ma, |
| const ItemStack & | stack, | ||
| ServerActiveObject * | player ) |
References CONTENT_IGNORE, LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, NodeDefManager::get(), MapNode::getContent(), ScriptApiBase::getEnv(), ScriptApiItem::getItemCallback(), Environment::getMap(), Map::getNode(), ScriptApiBase::getServer(), ContentFeatures::name, IGameDef::ndef(), ScriptApiBase::objectrefGetOrCreate(), InventoryLocation::p, PCALL_RES, PUSH_ERROR_HANDLER, push_v3s16(), and SCRIPTAPI_PRECHECKHEADER.
Referenced by IMoveAction::onTake().
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