#include <profilergraph.h>
 Collaboration diagram for ProfilerGraph:Classes | |
| struct | Meta | 
| struct | Piece | 
Public Member Functions | |
| ProfilerGraph ()=default | |
| void | put (const Profiler::GraphValues &values) | 
| void | draw (s32 x_left, s32 y_bottom, video::IVideoDriver *driver, gui::IGUIFont *font) const | 
Public Attributes | |
| u32 | m_log_max_size = 200 | 
Private Attributes | |
| std::deque< Piece > | m_log | 
      
  | 
  default | 
| void ProfilerGraph::draw | ( | s32 | x_left, | 
| s32 | y_bottom, | ||
| video::IVideoDriver * | driver, | ||
| gui::IGUIFont * | font ) const | 
References ProfilerGraph::Meta::color, m_log, m_log_max_size, ProfilerGraph::Meta::max, ProfilerGraph::Meta::min, porting::mt_snprintf(), p(), utf8_to_wide(), x, and y.
Referenced by Game::drawScene().
 Here is the call graph for this function:
 Here is the caller graph for this function:| void ProfilerGraph::put | ( | const Profiler::GraphValues & | values | ) | 
References m_log, and m_log_max_size.
Referenced by Game::updateProfilerGraphs().
 Here is the caller graph for this function: