#include <core.h>
◆ RenderingCore() [1/3]
| RenderingCore::RenderingCore |
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IrrlichtDevice * | device, |
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Client * | client, |
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Hud * | hud, |
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std::unique_ptr< ShadowRenderer > | shadow_renderer, |
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std::unique_ptr< RenderPipeline > | pipeline, |
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v2f | virtual_size_scale ) |
◆ RenderingCore() [2/3]
◆ RenderingCore() [3/3]
◆ ~RenderingCore()
| RenderingCore::~RenderingCore |
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virtualdefault |
◆ draw()
| void RenderingCore::draw |
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video::SColor | _skycolor, |
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bool | _show_hud, |
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bool | _draw_wield_tool, |
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bool | _draw_crosshair ) |
References device, PipelineContext::draw_crosshair, PipelineContext::draw_wield_tool, hud, pipeline, RenderPipeline::reset(), RenderPipeline::run(), shadow_renderer, PipelineContext::show_hud, virtual_size, and virtual_size_scale.
◆ get_shadow_renderer()
◆ getVirtualSize()
| v2u32 RenderingCore::getVirtualSize |
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const |
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ client
◆ device
| IrrlichtDevice* RenderingCore::device |
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protected |
◆ hud
◆ pipeline
◆ shadow_renderer
◆ virtual_size
| v2u32 RenderingCore::virtual_size { 0, 0 } |
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protected |
◆ virtual_size_scale
| v2f RenderingCore::virtual_size_scale |
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protected |
The documentation for this class was generated from the following files: