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| GUIButtonItemImage (gui::IGUIEnvironment *environment, gui::IGUIElement *parent, s32 id, core::rect< s32 > rectangle, ISimpleTextureSource *tsrc, std::string item, Client *client, bool noclip=false) |
| constructor More...
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| GUIButton (gui::IGUIEnvironment *environment, gui::IGUIElement *parent, s32 id, core::rect< s32 > rectangle, ISimpleTextureSource *tsrc, bool noclip=false) |
| constructor More...
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virtual | ~GUIButton () |
| destructor More...
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virtual bool | OnEvent (const SEvent &event) override |
| called if an event happened. More...
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virtual void | draw () override |
| draws the element and its children More...
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virtual void | setOverrideFont (gui::IGUIFont *font=0) override |
| sets another skin independent font. if this is set to zero, the button uses the font of the skin. More...
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virtual gui::IGUIFont * | getOverrideFont () const override |
| Gets the override font (if any) More...
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virtual gui::IGUIFont * | getActiveFont () const override |
| Get the font which is used right now for drawing. More...
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virtual void | setOverrideColor (video::SColor color) |
| Sets another color for the button text. More...
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virtual video::SColor | getOverrideColor (void) const |
| Gets the override color. More...
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virtual void | enableOverrideColor (bool enable) |
| Sets if the button text should use the override color or the color in the gui skin. More...
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virtual bool | isOverrideColorEnabled (void) const |
| Checks if an override color is enabled. More...
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virtual void | setImage (gui::EGUI_BUTTON_IMAGE_STATE state, video::ITexture *image=nullptr, const core::rect< s32 > &sourceRect=core::rect< s32 >(0, 0, 0, 0)) |
| Sets an image which should be displayed on the button when it is in the given state. More...
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virtual void | setImage (video::ITexture *image=nullptr) override |
| Sets an image which should be displayed on the button when it is in normal state. More...
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virtual void | setImage (video::ITexture *image, const core::rect< s32 > &pos) override |
| Sets an image which should be displayed on the button when it is in normal state. More...
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virtual void | setPressedImage (video::ITexture *image=nullptr) override |
| Sets an image which should be displayed on the button when it is in pressed state. More...
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virtual void | setPressedImage (video::ITexture *image, const core::rect< s32 > &pos) override |
| Sets an image which should be displayed on the button when it is in pressed state. More...
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virtual void | setText (const wchar_t *text) override |
| Sets the text displayed by the button. More...
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virtual void | setSpriteBank (gui::IGUISpriteBank *bank=0) override |
| Sets the sprite bank used by the button. More...
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virtual void | setSprite (gui::EGUI_BUTTON_STATE state, s32 index, video::SColor color=video::SColor(255, 255, 255, 255), bool loop=false, bool scale=false) |
| Sets the animated sprite for a specific button state. More...
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virtual s32 | getSpriteIndex (gui::EGUI_BUTTON_STATE state) const |
| Get the sprite-index for the given state or -1 when no sprite is set. More...
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virtual video::SColor | getSpriteColor (gui::EGUI_BUTTON_STATE state) const |
| Get the sprite color for the given state. Color is only used when a sprite is set. More...
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virtual bool | getSpriteLoop (gui::EGUI_BUTTON_STATE state) const |
| Returns if the sprite in the given state does loop. More...
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virtual bool | getSpriteScale (gui::EGUI_BUTTON_STATE state) const |
| Returns if the sprite in the given state is scaled. More...
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virtual void | setIsPushButton (bool isPushButton=true) override |
| Sets if the button should behave like a push button. More...
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virtual bool | isPushButton () const override |
| Checks whether the button is a push button. More...
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virtual void | setPressed (bool pressed=true) override |
| Sets the pressed state of the button if this is a pushbutton. More...
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virtual bool | isPressed () const override |
| Returns if the button is currently pressed. More...
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bool | isHovered () const |
| Returns if this element (or one of its direct children) is hovered. More...
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virtual void | setDrawBorder (bool border=true) override |
| Sets if the button should use the skin to draw its border. More...
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virtual bool | isDrawingBorder () const override |
| Checks if the button face and border are being drawn. More...
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virtual void | setUseAlphaChannel (bool useAlphaChannel=true) override |
| Sets if the alpha channel should be used for drawing images on the button (default is false) More...
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virtual bool | isAlphaChannelUsed () const override |
| Checks if the alpha channel should be used for drawing images on the button. More...
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virtual void | setScaleImage (bool scaleImage=true) override |
| Sets if the button should scale the button images to fit. More...
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virtual bool | isScalingImage () const override |
| Checks whether the button scales the used images. More...
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virtual bool | getClickShiftState () const |
| Get if the shift key was pressed in last EGET_BUTTON_CLICKED event. More...
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virtual bool | getClickControlState () const |
| Get if the control key was pressed in last EGET_BUTTON_CLICKED event. More...
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virtual void | serializeAttributes (io::IAttributes *out, io::SAttributeReadWriteOptions *options) const override |
| Writes attributes of the element. More...
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virtual void | deserializeAttributes (io::IAttributes *in, io::SAttributeReadWriteOptions *options) override |
| Reads attributes of the element. More...
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void | setColor (video::SColor color) |
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void | setFromState () |
| Set element properties from a StyleSpec corresponding to the button state. More...
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virtual void | setFromStyle (const StyleSpec &style) |
| Set element properties from a StyleSpec. More...
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void | setStyles (const std::array< StyleSpec, StyleSpec::NUM_STATES > &styles) |
| Set the styles used for each state. More...
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