#include <shader.h>
Collaboration diagram for ShaderInfo:Public Member Functions | |
| ShaderInfo ()=default | |
| virtual | ~ShaderInfo ()=default |
Public Attributes | |
| std::string | name = "" |
| video::E_MATERIAL_TYPE | base_material = video::EMT_SOLID |
| video::E_MATERIAL_TYPE | material = video::EMT_SOLID |
| NodeDrawType | drawtype = NDT_NORMAL |
| MaterialType | material_type = TILE_MATERIAL_BASIC |
|
default |
|
virtualdefault |
| video::E_MATERIAL_TYPE ShaderInfo::base_material = video::EMT_SOLID |
Referenced by ShaderSource::generateShader().
| NodeDrawType ShaderInfo::drawtype = NDT_NORMAL |
| video::E_MATERIAL_TYPE ShaderInfo::material = video::EMT_SOLID |
| MaterialType ShaderInfo::material_type = TILE_MATERIAL_BASIC |
| std::string ShaderInfo::name = "" |