Luanti 5.11.0-dev
 
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shadowFrustum Struct Reference

#include <dynamicshadows.h>

Public Attributes

f32 zNear {0.0f}
 
f32 zFar {0.0f}
 
f32 length {0.0f}
 
f32 radius {0.0f}
 
core::matrix4 ProjOrthMat
 
core::matrix4 ViewMat
 
v3f position
 
v3f player
 
v3s16 camera_offset
 

Member Data Documentation

◆ camera_offset

v3s16 shadowFrustum::camera_offset

◆ length

f32 shadowFrustum::length {0.0f}

◆ player

◆ position

◆ ProjOrthMat

◆ radius

f32 shadowFrustum::radius {0.0f}

◆ ViewMat

◆ zFar

◆ zNear

f32 shadowFrustum::zNear {0.0f}

The documentation for this struct was generated from the following file: