Step to apply post-processing filter to the rendered image. More...
#include <secondstage.h>
Public Member Functions | |
PostProcessingStep (u32 shader_id, const std::vector< u8 > &texture_map) | |
Construct a new PostProcessingStep object. | |
void | setRenderSource (RenderSource *source) override |
Assigns render source to this step. | |
void | setRenderTarget (RenderTarget *target) override |
Assigned render target to this step. | |
void | reset (PipelineContext &context) override |
void | run (PipelineContext &context) override |
Runs the step. | |
void | setBilinearFilter (u8 index, bool value) |
Configure bilinear filtering for a specific texture layer. | |
Public Member Functions inherited from RenderPipelineObject | |
virtual | ~RenderPipelineObject ()=default |
Private Member Functions | |
void | configureMaterial () |
Private Attributes | |
u32 | shader_id |
std::vector< u8 > | texture_map |
RenderSource * | source { nullptr } |
RenderTarget * | target { nullptr } |
video::SMaterial | material |
Step to apply post-processing filter to the rendered image.
PostProcessingStep::PostProcessingStep | ( | u32 | shader_id, |
const std::vector< u8 > & | texture_map ) |
Construct a new PostProcessingStep object.
shader_id | ID of the shader in IShaderSource |
texture_map | Map of textures to be chosen from the render source |
References configureMaterial(), and texture_map.
|
private |
References material, and texture_map.
Referenced by PostProcessingStep().
|
overridevirtual |
Reimplemented from RenderPipelineObject.
|
overridevirtual |
Runs the step.
This method is invoked by the pipeline.
Implements RenderStep.
References RenderTarget::activate(), PipelineContext::client, PipelineContext::device, IShaderSource::getShaderInfo(), Client::getShaderSource(), RenderSource::getTexture(), material, ShaderInfo::material, shader_id, source, target, and texture_map.
void PostProcessingStep::setBilinearFilter | ( | u8 | index, |
bool | value ) |
Configure bilinear filtering for a specific texture layer.
index | Index of the texture layer |
value | true to enable the bilinear filter, false to disable |
References material.
|
overridevirtual |
Assigns render source to this step.
source | source of rendering information |
Implements RenderStep.
References source.
Referenced by populateInterlacedPipeline().
|
overridevirtual |
Assigned render target to this step.
target | render target to send output to. |
Implements RenderStep.
References target.
|
private |
Referenced by configureMaterial(), run(), and setBilinearFilter().
|
private |
Referenced by run().
|
private |
Referenced by run(), and setRenderSource().
|
private |
Referenced by run(), and setRenderTarget().
|
private |
Referenced by PostProcessingStep(), configureMaterial(), and run().