#include <player.h>
◆ operator!=()
◆ operator==()
◆ tie()
auto PlayerPhysicsOverride::tie |
( |
| ) |
const |
|
inlineprivate |
References acceleration_air, acceleration_default, acceleration_fast, gravity, jump, liquid_fluidity, liquid_fluidity_smooth, liquid_sink, new_move, sneak, sneak_glitch, speed, speed_climb, speed_crouch, speed_fast, and speed_walk.
Referenced by operator!=(), and operator==().
◆ acceleration_air
float PlayerPhysicsOverride::acceleration_air = 1.f |
◆ acceleration_default
float PlayerPhysicsOverride::acceleration_default = 1.f |
◆ acceleration_fast
float PlayerPhysicsOverride::acceleration_fast = 1.f |
◆ gravity
float PlayerPhysicsOverride::gravity = 1.f |
◆ jump
float PlayerPhysicsOverride::jump = 1.f |
◆ liquid_fluidity
float PlayerPhysicsOverride::liquid_fluidity = 1.f |
◆ liquid_fluidity_smooth
float PlayerPhysicsOverride::liquid_fluidity_smooth = 1.f |
◆ liquid_sink
float PlayerPhysicsOverride::liquid_sink = 1.f |
◆ new_move
bool PlayerPhysicsOverride::new_move = true |
◆ sneak
bool PlayerPhysicsOverride::sneak = true |
◆ sneak_glitch
bool PlayerPhysicsOverride::sneak_glitch = false |
◆ speed
float PlayerPhysicsOverride::speed = 1.f |
◆ speed_climb
float PlayerPhysicsOverride::speed_climb = 1.f |
◆ speed_crouch
float PlayerPhysicsOverride::speed_crouch = 1.f |
◆ speed_fast
float PlayerPhysicsOverride::speed_fast = 1.f |
◆ speed_walk
float PlayerPhysicsOverride::speed_walk = 1.f |
The documentation for this struct was generated from the following file: