#include <player.h>
Public Member Functions | |
| bool | operator== (const PlayerPhysicsOverride &other) const |
| bool | operator!= (const PlayerPhysicsOverride &other) const |
Public Attributes | |
| float | speed = 1.f |
| float | jump = 1.f |
| float | gravity = 1.f |
| bool | sneak = true |
| bool | sneak_glitch = false |
| bool | new_move = true |
| float | speed_climb = 1.f |
| float | speed_crouch = 1.f |
| float | liquid_fluidity = 1.f |
| float | liquid_fluidity_smooth = 1.f |
| float | liquid_sink = 1.f |
| float | acceleration_default = 1.f |
| float | acceleration_air = 1.f |
| float | speed_fast = 1.f |
| float | acceleration_fast = 1.f |
| float | speed_walk = 1.f |
|
inline |
| bool PlayerPhysicsOverride::operator== | ( | const PlayerPhysicsOverride & | other | ) | const |
| float PlayerPhysicsOverride::acceleration_air = 1.f |
Referenced by LocalPlayer::applyControl(), and tie().
| float PlayerPhysicsOverride::acceleration_default = 1.f |
Referenced by LocalPlayer::applyControl(), and tie().
| float PlayerPhysicsOverride::acceleration_fast = 1.f |
Referenced by LocalPlayer::applyControl(), and tie().
| float PlayerPhysicsOverride::gravity = 1.f |
Referenced by ParticleManager::addNodeParticle(), ClientEnvironment::step(), and tie().
| float PlayerPhysicsOverride::jump = 1.f |
| float PlayerPhysicsOverride::liquid_fluidity = 1.f |
Referenced by ClientEnvironment::step(), and tie().
| float PlayerPhysicsOverride::liquid_fluidity_smooth = 1.f |
Referenced by ClientEnvironment::step(), and tie().
| float PlayerPhysicsOverride::liquid_sink = 1.f |
Referenced by ClientEnvironment::step(), and tie().
| bool PlayerPhysicsOverride::new_move = true |
Referenced by LocalPlayer::move(), and tie().
| bool PlayerPhysicsOverride::sneak = true |
Referenced by LocalPlayer::move(), LocalPlayer::old_move(), and tie().
| bool PlayerPhysicsOverride::sneak_glitch = false |
Referenced by LocalPlayer::move(), LocalPlayer::old_move(), tie(), and LocalPlayer::updateSneakNode().
| float PlayerPhysicsOverride::speed = 1.f |
Referenced by LocalPlayer::applyControl(), PlayerSAO::checkMovementCheat(), GenericCAO::processMessage(), and tie().
| float PlayerPhysicsOverride::speed_climb = 1.f |
Referenced by LocalPlayer::applyControl(), PlayerSAO::checkMovementCheat(), and tie().
| float PlayerPhysicsOverride::speed_crouch = 1.f |
Referenced by LocalPlayer::applyControl(), PlayerSAO::checkMovementCheat(), and tie().
| float PlayerPhysicsOverride::speed_fast = 1.f |
Referenced by LocalPlayer::applyControl(), PlayerSAO::checkMovementCheat(), and tie().
| float PlayerPhysicsOverride::speed_walk = 1.f |
Referenced by LocalPlayer::applyControl(), PlayerSAO::checkMovementCheat(), and tie().