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static void | create (lua_State *L, v3s16 p, ServerEnvironment *env) |
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static void | createClient (lua_State *L, IMetadata *meta) |
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static void | Register (lua_State *L) |
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static void | RegisterClient (lua_State *L) |
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static MetaDataRef * | checkAnyMetadata (lua_State *L, int narg) |
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static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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static Server * | getServer (lua_State *L) |
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static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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static EmergeThread * | getEmergeThread (lua_State *L) |
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static IGameDef * | getGameDef (lua_State *L) |
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static Environment * | getEnv (lua_State *L) |
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static std::string | getCurrentModPath (lua_State *L) |
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template<typename T > |
static T * | getScriptApi (lua_State *L) |
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static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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template<typename T > |
static T * | checkObject (lua_State *L, int narg) |
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static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| A wrapper for deprecated functions.
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template<> |
bool | readParam (lua_State *L, int index) |
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template<> |
s16 | readParam (lua_State *L, int index) |
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template<> |
int | readParam (lua_State *L, int index) |
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template<> |
float | readParam (lua_State *L, int index) |
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template<> |
v2s16 | readParam (lua_State *L, int index) |
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template<> |
v2f | readParam (lua_State *L, int index) |
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template<> |
v3f | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
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template<> |
std::string | readParam (lua_State *L, int index) |
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template<> |
std::string_view | readParam (lua_State *L, int index) |
| Read a string from Lua state L at index without copying it.
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static void | registerMetadataClass (lua_State *L, const char *name, const luaL_Reg *methods) |
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static int | gc_object (lua_State *L) |
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static int | l_contains (lua_State *L) |
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static int | l_get (lua_State *L) |
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static int | l_get_string (lua_State *L) |
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static int | l_set_string (lua_State *L) |
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static int | l_get_int (lua_State *L) |
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static int | l_set_int (lua_State *L) |
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static int | l_get_float (lua_State *L) |
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static int | l_set_float (lua_State *L) |
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static int | l_get_keys (lua_State *L) |
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static int | l_to_table (lua_State *L) |
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static int | l_from_table (lua_State *L) |
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static int | l_equals (lua_State *L) |
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua state L at index.
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua state L at index.
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IMetadata * NodeMetaRef::getmeta |
( |
bool | auto_create | ) |
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privatevirtual |
Retrieve metadata for a node.
If auto_create
is set and the specified node has no metadata information associated with it yet, the method attempts to attach a new metadata object to the node and returns a pointer to the metadata when successful.
However, it is NOT guaranteed that the method will return a pointer, and NULL
may be returned in case of an error regardless of auto_create
.
- Parameters
-
ref | specifies the node for which the associated metadata is retrieved. |
auto_create | when true, try to create metadata information for the node if it has none. |
- Returns
- pointer to a
NodeMetadata
object or NULL
in case of error.
Implements MetaDataRef.
References ServerEnvironment::getGameDef(), ServerEnvironment::getMap(), Map::getNodeMetadata(), IGameDef::idef(), m_env, m_is_local, m_local_meta, m_p, and Map::setNodeMetadata().
Referenced by l_get_inventory(), l_mark_as_private(), and reportMetadataChange().