Luanti 5.11.0-dev
 
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ResolveMSAAStep Class Reference

#include <secondstage.h>

+ Inheritance diagram for ResolveMSAAStep:
+ Collaboration diagram for ResolveMSAAStep:

Public Member Functions

 ResolveMSAAStep (TextureBufferOutput *_msaa_fbo, TextureBufferOutput *_target_fbo)
 
void run (PipelineContext &context) override
 Runs the step.
 
- Public Member Functions inherited from TrivialRenderStep
virtual void setRenderSource (RenderSource *source) override
 Assigns render source to this step.
 
virtual void setRenderTarget (RenderTarget *target) override
 Assigned render target to this step.
 
virtual void reset (PipelineContext &) override
 
- Public Member Functions inherited from RenderPipelineObject
virtual ~RenderPipelineObject ()=default
 

Private Attributes

TextureBufferOutputmsaa_fbo
 
TextureBufferOutputtarget_fbo
 

Constructor & Destructor Documentation

◆ ResolveMSAAStep()

ResolveMSAAStep::ResolveMSAAStep ( TextureBufferOutput * _msaa_fbo,
TextureBufferOutput * _target_fbo )
inline

Member Function Documentation

◆ run()

void ResolveMSAAStep::run ( PipelineContext & context)
overridevirtual

Runs the step.

This method is invoked by the pipeline.

Implements RenderStep.

References PipelineContext::device, TextureBufferOutput::getIrrRenderTarget(), msaa_fbo, and target_fbo.

+ Here is the call graph for this function:

Member Data Documentation

◆ msaa_fbo

TextureBufferOutput* ResolveMSAAStep::msaa_fbo
private

Referenced by run().

◆ target_fbo

TextureBufferOutput* ResolveMSAAStep::target_fbo
private

Referenced by run().


The documentation for this class was generated from the following files: