#include <pipeline.h>
Inheritance diagram for DynamicTarget:
Collaboration diagram for DynamicTarget:Public Member Functions | |
| bool | isConfigured () |
| void | setRenderTarget (RenderTarget *value) |
| virtual void | activate (PipelineContext &context) override |
| Activate the render target and configure OpenGL state for the output. | |
Public Member Functions inherited from RenderTarget | |
| virtual void | reset (PipelineContext &context) override |
| Resets the state of the object for the next pipeline iteration. | |
Public Member Functions inherited from RenderPipelineObject | |
| virtual | ~RenderPipelineObject ()=default |
Private Attributes | |
| RenderTarget * | upstream { nullptr } |
Additional Inherited Members | |
Protected Attributes inherited from RenderTarget | |
| bool | m_clear {true} |
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overridevirtual |
Activate the render target and configure OpenGL state for the output.
This is usually done by
Reimplemented from RenderTarget.
References RenderTarget::activate(), isConfigured(), and upstream.
Here is the call graph for this function:
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inline |
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inline |
References upstream.
Referenced by RenderPipeline::setRenderTarget().
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private |
Referenced by activate(), isConfigured(), and setRenderTarget().