◆ TestMapgen()
TestMapgen::TestMapgen |
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◆ getName()
const char * TestMapgen::getName |
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◆ runTests()
void TestMapgen::runTests |
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IGameDef * | gamedef | ) |
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◆ testBiomeGen()
void TestMapgen::testBiomeGen |
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IGameDef * | gamedef | ) |
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References BIOMEGEN_ORIGINAL, BIOMETYPE_NORMAL, Biome::c_filler, Biome::c_stone, Biome::c_top, BiomeManager::create(), BiomeManager::createBiomeParams(), Biome::depth_filler, Biome::depth_top, IGameDef::getNodeDefManager(), TestBase::getTestTempDirectory(), Biome::heat_point, Biome::humidity_point, MAX_MAP_GENERATION_LIMIT, Biome::max_pos, Biome::min_pos, ObjDef::name, OBJDEF_INVALID_HANDLE, S16_MIN, t_CONTENT_BRICK, t_CONTENT_GRASS, t_CONTENT_STONE, UASSERT, and UASSERTEQ.
Referenced by runTests().
The documentation for this class was generated from the following file: