#include <collector.h>
◆ PreMeshBuffer() [1/2]
| PreMeshBuffer::PreMeshBuffer |
( |
| ) |
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default |
◆ PreMeshBuffer() [2/2]
| PreMeshBuffer::PreMeshBuffer |
( |
const TileLayer & | layer | ) |
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inlineexplicit |
◆ append()
Append another buffer to this one.
- Returns
- false if index would overflow
References indices, U16_MAX, and vertices.
◆ applyTileColor()
| void PreMeshBuffer::applyTileColor |
( |
| ) |
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inline |
◆ empty()
| bool PreMeshBuffer::empty |
( |
| ) |
const |
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inline |
◆ indices
| std::vector<u16> PreMeshBuffer::indices |
◆ layer
◆ vertices
| std::vector<video::S3DVertex> PreMeshBuffer::vertices |
The documentation for this struct was generated from the following files: