#include <hud.h>
 Collaboration diagram for HudElement:Public Attributes | |
| HudElementType | type | 
| v2f | pos | 
| std::string | name | 
| v2f | scale | 
| std::string | text | 
| u32 | number | 
| u32 | item | 
| u32 | dir | 
| v2f | align | 
| v2f | offset | 
| v3f | world_pos | 
| v2s32 | size | 
| s16 | z_index = 0 | 
| std::string | text2 | 
| u32 | style | 
| v2f HudElement::align | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| u32 HudElement::dir | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| u32 HudElement::item | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| std::string HudElement::name | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| u32 HudElement::number | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| v2f HudElement::offset | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| v2f HudElement::pos | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| v2f HudElement::scale | 
| v2s32 HudElement::size | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| u32 HudElement::style | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| std::string HudElement::text | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| std::string HudElement::text2 | 
Referenced by Game::handleClientEvent_HudAdd(), push_hud_element(), read_hud_change(), read_hud_element(), and Server::SendHUDAdd().
| HudElementType HudElement::type | 
| v3f HudElement::world_pos | 
| s16 HudElement::z_index = 0 |