#include <rollback.h>
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| void | registerNewActor (const int id, const std::string &name) |
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| void | registerNewNode (const int id, const std::string &name) |
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| int | getActorId (const std::string &name) |
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| int | getNodeId (const std::string &name) |
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| const char * | getActorName (const int id) |
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| const char * | getNodeName (const int id) |
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| bool | createTables () |
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| bool | initDatabase () |
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| bool | registerRow (const ActionRow &row) |
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| const std::list< ActionRow > | actionRowsFromSelect (sqlite3_stmt *stmt) |
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| ActionRow | actionRowFromRollbackAction (const RollbackAction &action) |
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| const std::list< RollbackAction > | rollbackActionsFromActionRows (const std::list< ActionRow > &rows) |
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| const std::list< ActionRow > | getRowsSince (time_t firstTime, const std::string &actor) |
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| const std::list< ActionRow > | getRowsSince_range (time_t firstTime, v3s16 p, int range, int limit) |
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| const std::list< RollbackAction > | getActionsSince_range (time_t firstTime, v3s16 p, int range, int limit) |
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| const std::list< RollbackAction > | getActionsSince (time_t firstTime, const std::string &actor="") |
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◆ RollbackManager()
| RollbackManager::RollbackManager |
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const std::string & | world_path, |
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IGameDef * | gamedef ) |
◆ ~RollbackManager()
| RollbackManager::~RollbackManager |
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References db, FINALIZE_STATEMENT, flush(), SQLOK_ERRSTREAM, stmt_insert, stmt_knownActor_insert, stmt_knownActor_select, stmt_knownNode_insert, stmt_knownNode_select, stmt_replace, stmt_select, stmt_select_range, and stmt_select_withActor.
◆ actionRowFromRollbackAction()
References ActionRow::actor, RollbackAction::actor, RollbackAction::actor_is_guess, ActionRow::add, getActorId(), getNodeId(), ActionRow::guessed, ActionRow::id, ItemStackRow::id, ActionRow::index, RollbackAction::inventory_add, RollbackAction::inventory_index, RollbackAction::inventory_list, RollbackAction::inventory_location, RollbackAction::inventory_stack, ActionRow::list, ActionRow::location, RollbackNode::meta, RollbackAction::n_new, RollbackAction::n_old, ItemStack::name, RollbackNode::name, ActionRow::newMeta, ActionRow::newNode, ActionRow::newParam1, ActionRow::newParam2, ActionRow::oldMeta, ActionRow::oldNode, ActionRow::oldParam1, ActionRow::oldParam2, RollbackAction::p, RollbackNode::param1, RollbackNode::param2, ActionRow::stack, ActionRow::timestamp, ActionRow::type, RollbackAction::type, RollbackAction::TYPE_MODIFY_INVENTORY_STACK, RollbackAction::unix_time, ActionRow::x, ActionRow::y, and ActionRow::z.
Referenced by flush().
◆ actionRowsFromSelect()
| const std::list< ActionRow > RollbackManager::actionRowsFromSelect |
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sqlite3_stmt * | stmt | ) |
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References ActionRow::actor, ActionRow::add, ItemStack::count, getActorName(), ActionRow::guessed, ItemStackRow::id, ActionRow::index, itos(), ActionRow::list, ActionRow::location, ActionRow::newMeta, ActionRow::newNode, ActionRow::newParam1, ActionRow::newParam2, ActionRow::nodeMeta, ActionRow::oldMeta, ActionRow::oldNode, ActionRow::oldParam1, ActionRow::oldParam2, SQLOK, ActionRow::stack, ActionRow::timestamp, ActionRow::type, RollbackAction::TYPE_MODIFY_INVENTORY_STACK, RollbackAction::TYPE_SET_NODE, ActionRow::x, ActionRow::y, and ActionRow::z.
Referenced by getRowsSince(), and getRowsSince_range().
◆ addAction()
◆ createTables()
| bool RollbackManager::createTables |
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◆ flush()
| void RollbackManager::flush |
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◆ getActionsSince()
| const std::list< RollbackAction > RollbackManager::getActionsSince |
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time_t | firstTime, |
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const std::string & | actor = "" ) |
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◆ getActionsSince_range()
| const std::list< RollbackAction > RollbackManager::getActionsSince_range |
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time_t | firstTime, |
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v3s16 | p, |
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int | range, |
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int | limit ) |
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◆ getActor()
| std::string RollbackManager::getActor |
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◆ getActorId()
| int RollbackManager::getActorId |
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const std::string & | name | ) |
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◆ getActorName()
| const char * RollbackManager::getActorName |
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const int | id | ) |
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◆ getNodeActors()
| std::list< RollbackAction > RollbackManager::getNodeActors |
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v3s16 | pos, |
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int | range, |
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time_t | seconds, |
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int | limit ) |
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◆ getNodeId()
| int RollbackManager::getNodeId |
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const std::string & | name | ) |
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◆ getNodeName()
| const char * RollbackManager::getNodeName |
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const int | id | ) |
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◆ getRevertActions()
| std::list< RollbackAction > RollbackManager::getRevertActions |
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const std::string & | actor_filter, |
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time_t | seconds ) |
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◆ getRowsSince()
| const std::list< ActionRow > RollbackManager::getRowsSince |
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time_t | firstTime, |
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const std::string & | actor ) |
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◆ getRowsSince_range()
| const std::list< ActionRow > RollbackManager::getRowsSince_range |
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time_t | firstTime, |
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v3s16 | p, |
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int | range, |
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int | limit ) |
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◆ getSuspect()
| std::string RollbackManager::getSuspect |
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v3s16 | p, |
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float | nearness_shortcut, |
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float | min_nearness ) |
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◆ getSuspectNearness()
| float RollbackManager::getSuspectNearness |
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bool | is_guess, |
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v3s16 | suspect_p, |
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time_t | suspect_t, |
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v3s16 | action_p, |
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time_t | action_t ) |
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◆ initDatabase()
| bool RollbackManager::initDatabase |
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References createTables(), database_path, db, fs::PathExists(), registerNewActor(), registerNewNode(), SQLOK, stmt_insert, stmt_knownActor_insert, stmt_knownActor_select, stmt_knownNode_insert, stmt_knownNode_select, stmt_replace, stmt_select, stmt_select_range, stmt_select_withActor, and verbosestream.
Referenced by RollbackManager().
◆ isActorGuess()
| bool RollbackManager::isActorGuess |
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◆ registerNewActor()
| void RollbackManager::registerNewActor |
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const int | id, |
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const std::string & | name ) |
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◆ registerNewNode()
| void RollbackManager::registerNewNode |
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const int | id, |
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const std::string & | name ) |
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◆ registerRow()
| bool RollbackManager::registerRow |
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const ActionRow & | row | ) |
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References ActionRow::actor, ActionRow::add, ItemStack::count, ActionRow::guessed, ActionRow::id, ItemStackRow::id, ActionRow::index, ActionRow::list, ActionRow::location, ActionRow::newMeta, ActionRow::newNode, ActionRow::newParam1, ActionRow::newParam2, ActionRow::oldMeta, ActionRow::oldNode, ActionRow::oldParam1, ActionRow::oldParam2, SQLOK, ActionRow::stack, stmt_insert, stmt_replace, ActionRow::timestamp, ActionRow::type, RollbackAction::TYPE_MODIFY_INVENTORY_STACK, RollbackAction::TYPE_SET_NODE, ActionRow::x, x, ActionRow::y, y, ActionRow::z, and z.
Referenced by flush().
◆ reportAction()
Implements IRollbackManager.
References RollbackAction::actor, RollbackAction::actor_is_guess, addAction(), current_actor, current_actor_is_guess, gamedef, RollbackAction::getPosition(), getSuspect(), RollbackAction::isImportant(), p(), and RollbackAction::unix_time.
◆ rollbackActionsFromActionRows()
| const std::list< RollbackAction > RollbackManager::rollbackActionsFromActionRows |
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const std::list< ActionRow > & | rows | ) |
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References RollbackAction::actor, getActorName(), getNodeName(), RollbackAction::inventory_add, RollbackAction::inventory_index, RollbackAction::inventory_list, RollbackAction::inventory_location, RollbackAction::inventory_stack, RollbackNode::meta, RollbackAction::n_new, RollbackAction::n_old, ItemStack::name, RollbackNode::name, RollbackAction::p, RollbackNode::param1, RollbackNode::param2, RollbackAction::type, RollbackAction::TYPE_MODIFY_INVENTORY_STACK, RollbackAction::TYPE_SET_NODE, and RollbackAction::unix_time.
Referenced by getActionsSince(), and getActionsSince_range().
◆ setActor()
| void RollbackManager::setActor |
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const std::string & | actor, |
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bool | is_guess ) |
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◆ action_latest_buffer
◆ action_todisk_buffer
◆ current_actor
| std::string RollbackManager::current_actor |
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◆ current_actor_is_guess
| bool RollbackManager::current_actor_is_guess = false |
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◆ database_path
| std::string RollbackManager::database_path |
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◆ db
| sqlite3* RollbackManager::db |
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◆ gamedef
| IGameDef* RollbackManager::gamedef = nullptr |
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◆ knownActors
| std::vector<Entity> RollbackManager::knownActors |
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◆ knownNodes
| std::vector<Entity> RollbackManager::knownNodes |
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◆ stmt_insert
| sqlite3_stmt* RollbackManager::stmt_insert |
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◆ stmt_knownActor_insert
| sqlite3_stmt* RollbackManager::stmt_knownActor_insert |
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◆ stmt_knownActor_select
| sqlite3_stmt* RollbackManager::stmt_knownActor_select |
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◆ stmt_knownNode_insert
| sqlite3_stmt* RollbackManager::stmt_knownNode_insert |
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◆ stmt_knownNode_select
| sqlite3_stmt* RollbackManager::stmt_knownNode_select |
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◆ stmt_replace
| sqlite3_stmt* RollbackManager::stmt_replace |
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◆ stmt_select
| sqlite3_stmt* RollbackManager::stmt_select |
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◆ stmt_select_range
| sqlite3_stmt* RollbackManager::stmt_select_range |
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◆ stmt_select_withActor
| sqlite3_stmt* RollbackManager::stmt_select_withActor |
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The documentation for this class was generated from the following files: