Inheritance diagram for TestGameUI:
Collaboration diagram for TestGameUI:Public Member Functions | |
| TestGameUI () | |
| const char * | getName () |
| void | runTests (IGameDef *gamedef) |
| void | testInit () |
| void | testInfoText () |
| void | testStatusText () |
Public Member Functions inherited from TestBase | |
| bool | testModule (IGameDef *gamedef) |
| std::string | getTestTempDirectory () |
| std::string | getTestTempFile () |
| void | runTest (const char *name, std::function< void()> &&test) |
Additional Inherited Members | |
Public Attributes inherited from TestBase | |
| u32 | num_tests_failed |
| u32 | num_tests_run |
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inline |
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inlinevirtual |
Implements TestBase.
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virtual |
Implements TestBase.
References TEST, testInfoText(), testInit(), and testStatusText().
Here is the call graph for this function:| void TestGameUI::testInfoText | ( | ) |
References GameUI::setInfoText(), and UASSERT.
Referenced by runTests().
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Here is the caller graph for this function:| void TestGameUI::testInit | ( | ) |
References GameUI::initFlags(), and UASSERT.
Referenced by runTests().
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Here is the caller graph for this function:| void TestGameUI::testStatusText | ( | ) |
References GameUI::showStatusText(), and UASSERT.
Referenced by runTests().
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