#include <clientenvironment.h>
Public Attributes | |
ClientEnvEventType | type |
union { | |
struct { | |
u16 amount | |
bool send_to_server | |
} player_damage | |
}; | |
union { ... } |
u16 ClientEnvEvent::amount |
struct { ... } ClientEnvEvent::player_damage |
Referenced by Client::step().
bool ClientEnvEvent::send_to_server |
ClientEnvEventType ClientEnvEvent::type |
Referenced by ClientEnvironment::damageLocalPlayer(), and Client::step().