#include <clientenvironment.h>
Public Attributes | ||
| ClientEnvEventType | type | |
| union { | ||
| struct { | ||
| u16 amount | ||
| bool send_to_server | ||
| } player_damage | ||
| }; | ||
| union { ... } ClientEnvEvent |
| u16 ClientEnvEvent::amount |
Referenced by Client::step().
| struct { ... } ClientEnvEvent::player_damage |
Referenced by Client::step().
| bool ClientEnvEvent::send_to_server |
Referenced by Client::step().
| ClientEnvEventType ClientEnvEvent::type |
Referenced by ClientEnvironment::damageLocalPlayer(), and Client::step().