Lua wrapper for RaycastState objects.
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#include <l_env.h>
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| | LuaRaycast (const core::line3d< f32 > &shootline, bool objects_pointable, bool liquids_pointable, const std::optional< Pointabilities > &pointabilities) |
| | Constructor with the same arguments as RaycastState.
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| static int | create_object (lua_State *L) |
| | Creates a LuaRaycast and leaves it on top of the stack.
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| static void | Register (lua_State *L) |
| | Registers Raycast as a Lua userdata type.
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| static ScriptApiBase * | getScriptApiBase (lua_State *L) |
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| static Server * | getServer (lua_State *L) |
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| static ServerInventoryManager * | getServerInventoryMgr (lua_State *L) |
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| static EmergeThread * | getEmergeThread (lua_State *L) |
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| static IGameDef * | getGameDef (lua_State *L) |
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| static Environment * | getEnv (lua_State *L) |
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| static std::string | getCurrentModPath (lua_State *L) |
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| template<typename T > |
| static T * | getScriptApi (lua_State *L) |
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| static bool | registerFunction (lua_State *L, const char *name, lua_CFunction func, int top) |
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| static void | registerClass (lua_State *L, const char *name, const luaL_Reg *methods, const luaL_Reg *metamethods) |
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| template<typename T > |
| static T * | checkObject (lua_State *L, int narg) |
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| static int | l_deprecated_function (lua_State *L, const char *good, const char *bad, lua_CFunction func) |
| | A wrapper for deprecated functions.
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| template<> |
| bool | readParam (lua_State *L, int index) |
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| template<> |
| s16 | readParam (lua_State *L, int index) |
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| template<> |
| int | readParam (lua_State *L, int index) |
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| template<> |
| float | readParam (lua_State *L, int index) |
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| template<> |
| v2s16 | readParam (lua_State *L, int index) |
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| template<> |
| v2f | readParam (lua_State *L, int index) |
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| template<> |
| v3f | readParam (lua_State *L, int index) |
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| template<> |
| std::string_view | readParam (lua_State *L, int index) |
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| template<> |
| std::string | readParam (lua_State *L, int index) |
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| template<> |
| std::string_view | readParam (lua_State *L, int index) |
| | Read a string from Lua state L at index without copying it.
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| template<typename T > |
| static T | readParam (lua_State *L, int index) |
| | Read a value using a template type T from Lua state L at index.
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| template<typename T > |
| static T | readParam (lua_State *L, int index, const T &default_value) |
| | Read a value using a template type T from Lua state L at index.
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Lua wrapper for RaycastState objects.
◆ LuaRaycast()
| LuaRaycast::LuaRaycast |
( |
const core::line3d< f32 > & | shootline, |
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bool | objects_pointable, |
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bool | liquids_pointable, |
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const std::optional< Pointabilities > & | pointabilities ) |
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inline |
◆ create_object()
| int LuaRaycast::create_object |
( |
lua_State * | L | ) |
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static |
◆ gc_object()
| int LuaRaycast::gc_object |
( |
lua_State * | L | ) |
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staticprivate |
◆ l_next()
| int LuaRaycast::l_next |
( |
lua_State * | L | ) |
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staticprivate |
◆ Register()
| void LuaRaycast::Register |
( |
lua_State * | L | ) |
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static |
◆ className
| const char LuaRaycast::className = "Raycast" |
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static |
◆ methods
| const luaL_Reg LuaRaycast::methods |
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staticprivate |
Initial value:=
{
{ 0, 0 }
}
Lua wrapper for RaycastState objects.
Definition l_env.h:276
#define luamethod(class, name)
Definition l_internal.h:16
Referenced by Register().
◆ state
The documentation for this class was generated from the following files: