#include <tracy_wrapper.h>
◆ FrameMarker() [1/2]
  
  
      
        
          | FrameMarker::FrameMarker  | 
          ( | 
          const char * |           name | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ ~FrameMarker()
  
  
      
        
          | FrameMarker::~FrameMarker  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ FrameMarker() [2/2]
◆ end()
  
  
      
        
          | void FrameMarker::end  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ operator=()
◆ start()
  
  
      
        
          | void FrameMarker::start  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ started()
References FrameMarkStart, m_name, and m_started.
Referenced by Server::AsyncRunStep(), Game::connectToServer(), Game::getServerContent(), ClientLauncher::main_menu(), Server::Receive(), Game::run(), GUIEngine::run(), ServerThread::run(), and sound::OpenALSoundManager::run().
 
 
◆ m_name
  
  
      
        
          | const char* FrameMarker::m_name | 
         
       
   | 
  
private   | 
  
 
 
◆ m_started
  
  
      
        
          | bool FrameMarker::m_started = false | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following file: