◆ GameGlobalShaderConstantSetterFactory()
GameGlobalShaderConstantSetterFactory::GameGlobalShaderConstantSetterFactory |
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bool * |
force_fog_off, |
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f32 * |
fog_range, |
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Client * |
client |
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inline |
◆ create()
◆ setSky()
void GameGlobalShaderConstantSetterFactory::setSky |
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Sky * |
sky | ) |
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inline |
◆ created_nosky
◆ m_client
Client* GameGlobalShaderConstantSetterFactory::m_client |
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private |
◆ m_fog_range
f32* GameGlobalShaderConstantSetterFactory::m_fog_range |
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◆ m_force_fog_off
bool* GameGlobalShaderConstantSetterFactory::m_force_fog_off |
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◆ m_sky
Sky* GameGlobalShaderConstantSetterFactory::m_sky |
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The documentation for this class was generated from the following file: