#include <subgames.h>
Collaboration diagram for WorldSpec:Public Member Functions | |
| WorldSpec (const std::string &path="", const std::string &name="", const std::string &gameid="") | |
| bool | isValid () const |
Public Attributes | |
| std::string | path |
| std::string | name |
| std::string | gameid |
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inline |
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inline |
References gameid, name, and path.
Referenced by getAvailableWorlds().
Here is the caller graph for this function:| std::string WorldSpec::gameid |
Referenced by isValid().
| std::string WorldSpec::name |
Referenced by isValid().
| std::string WorldSpec::path |
Referenced by isValid(), ModApiMainMenu::l_delete_world(), ClientLauncher::launch_game(), and Game::startup().