#include <gameparams.h>
◆ GameParams()
  
  
      
        
          | GameParams::GameParams  | 
          ( | 
           | ) | 
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default   | 
  
 
 
◆ game_spec
◆ is_dedicated_server
      
        
          | bool GameParams::is_dedicated_server | 
        
      
 
 
◆ socket_port
      
        
          | u16 GameParams::socket_port | 
        
      
 
 
◆ world_path
      
        
          | std::string GameParams::world_path | 
        
      
 
Referenced by auto_select_world(), determine_subgame(), get_world_from_cmdline(), get_world_from_config(), ClientLauncher::init_args(), ClientLauncher::launch_game(), main(), migrate_map_database(), ServerEnvironment::migrateAuthDatabase(), Server::migrateModStorageDatabase(), ServerEnvironment::migratePlayersDatabase(), recompress_map_database(), and run_dedicated_server().
 
 
The documentation for this struct was generated from the following file: