Luanti 5.11.0-dev
 
Loading...
Searching...
No Matches
NodeToApply Struct Reference

#include <dynamicshadowsrender.h>

Public Member Functions

 NodeToApply (scene::ISceneNode *n, E_SHADOW_MODE m=E_SHADOW_MODE::ESM_BOTH)
 
bool operator< (const NodeToApply &other) const
 

Public Attributes

scene::ISceneNode * node
 
E_SHADOW_MODE shadowMode {E_SHADOW_MODE::ESM_BOTH}
 
bool dirty {false}
 

Constructor & Destructor Documentation

◆ NodeToApply()

NodeToApply::NodeToApply ( scene::ISceneNode * n,
E_SHADOW_MODE m = E_SHADOW_MODE::ESM_BOTH )
inline

Member Function Documentation

◆ operator<()

bool NodeToApply::operator< ( const NodeToApply & other) const
inline

References node.

Member Data Documentation

◆ dirty

bool NodeToApply::dirty {false}

◆ node

scene::ISceneNode* NodeToApply::node

Referenced by operator<().

◆ shadowMode

E_SHADOW_MODE NodeToApply::shadowMode {E_SHADOW_MODE::ESM_BOTH}

The documentation for this struct was generated from the following file: