#include <s_inventory.h>
Private Member Functions | |
bool | getDetachedInventoryCallback (const std::string &name, const char *callbackname) |
Additional Inherited Members | |
Static Public Member Functions inherited from ScriptApiBase | |
static std::string | getCurrentModNameInsecure (lua_State *L) |
Returns the currently running mod, only during init time. | |
Protected Member Functions inherited from ScriptApiBase | |
lua_State * | getStack () |
void | realityCheck () |
void | scriptError (int result, const char *fxn) |
void | stackDump (std::ostream &o) |
void | setGameDef (IGameDef *gamedef) |
Environment * | getEnv () |
void | setEnv (Environment *env) |
EmergeThread * | getEmergeThread () |
void | setEmergeThread (EmergeThread *emerge) |
void | objectrefGetOrCreate (lua_State *L, ServerActiveObject *cobj) |
void | pushPlayerHPChangeReason (lua_State *L, const PlayerHPChangeReason &reason) |
Protected Member Functions inherited from LuaHelper | |
template<> | |
bool | readParam (lua_State *L, int index) |
template<> | |
s16 | readParam (lua_State *L, int index) |
template<> | |
int | readParam (lua_State *L, int index) |
template<> | |
float | readParam (lua_State *L, int index) |
template<> | |
v2s16 | readParam (lua_State *L, int index) |
template<> | |
v2f | readParam (lua_State *L, int index) |
template<> | |
v3f | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
template<> | |
std::string | readParam (lua_State *L, int index) |
template<> | |
std::string_view | readParam (lua_State *L, int index) |
Read a string from Lua state L at index without copying it. | |
Static Protected Member Functions inherited from LuaHelper | |
template<typename T > | |
static T | readParam (lua_State *L, int index) |
Read a value using a template type T from Lua state L at index. | |
template<typename T > | |
static T | readParam (lua_State *L, int index, const T &default_value) |
Read a value using a template type T from Lua state L at index. | |
Protected Attributes inherited from ScriptApiBase | |
std::recursive_mutex | m_luastackmutex |
std::string | m_last_run_mod |
int | m_lock_recursion_count {} |
std::thread::id | m_owning_thread |
int ScriptApiDetached::detached_inventory_AllowMove | ( | const MoveAction & | ma, |
int | count, | ||
ServerActiveObject * | player ) |
References InvRef::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.
Referenced by IMoveAction::allowMove().
int ScriptApiDetached::detached_inventory_AllowPut | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References ItemStack::count, InvRef::create(), LuaItemStack::create(), getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::allowPut().
int ScriptApiDetached::detached_inventory_AllowTake | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References ItemStack::count, InvRef::create(), LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.
Referenced by IMoveAction::allowTake().
void ScriptApiDetached::detached_inventory_OnMove | ( | const MoveAction & | ma, |
int | count, | ||
ServerActiveObject * | player ) |
References InvRef::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, and MoveAction::to_list.
Referenced by IMoveAction::onMove().
void ScriptApiDetached::detached_inventory_OnPut | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References InvRef::create(), LuaItemStack::create(), getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, SCRIPTAPI_PRECHECKHEADER, MoveAction::to_i, MoveAction::to_inv, and MoveAction::to_list.
Referenced by IMoveAction::onPut().
void ScriptApiDetached::detached_inventory_OnTake | ( | const MoveAction & | ma, |
const ItemStack & | stack, | ||
ServerActiveObject * | player ) |
References InvRef::create(), LuaItemStack::create(), MoveAction::from_i, MoveAction::from_inv, MoveAction::from_list, getDetachedInventoryCallback(), InventoryLocation::name, ScriptApiBase::objectrefGetOrCreate(), PCALL_RES, PUSH_ERROR_HANDLER, and SCRIPTAPI_PRECHECKHEADER.
Referenced by IMoveAction::onTake().
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private |
References errorstream, ScriptApiBase::getStack(), and setOriginFromTable.
Referenced by detached_inventory_AllowMove(), detached_inventory_AllowPut(), detached_inventory_AllowTake(), detached_inventory_OnMove(), detached_inventory_OnPut(), and detached_inventory_OnTake().