#include <l_noise.h>
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static const char | className [] = "PseudoRandom" |
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static const luaL_Reg | methods [] |
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template<> |
bool | readParam (lua_State *L, int index) |
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static bool | isNaN (lua_State *L, int idx) |
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template<typename T > |
static T | readParam (lua_State *L, int index) |
| Read a value using a template type T from Lua State L and index. More...
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template<typename T > |
static T | readParam (lua_State *L, int index, const T &default_value) |
| Read a value using a template type T from Lua State L and index. More...
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◆ LuaPseudoRandom()
LuaPseudoRandom::LuaPseudoRandom |
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s32 |
seed | ) |
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inline |
◆ checkobject()
◆ create_object()
int LuaPseudoRandom::create_object |
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lua_State * |
L | ) |
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static |
◆ gc_object()
int LuaPseudoRandom::gc_object |
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lua_State * |
L | ) |
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staticprivate |
◆ l_next()
int LuaPseudoRandom::l_next |
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lua_State * |
L | ) |
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staticprivate |
◆ Register()
void LuaPseudoRandom::Register |
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lua_State * |
L | ) |
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static |
◆ className
const char LuaPseudoRandom::className = "PseudoRandom" |
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staticprivate |
◆ m_pseudo
◆ methods
const luaL_Reg LuaPseudoRandom::methods |
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staticprivate |
Initial value:= {
{0,0}
}
Definition: l_noise.h:100
#define luamethod(class, name)
Definition: l_internal.h:31
Referenced by Register().
The documentation for this class was generated from the following files: