#include <subgames.h>
◆ SubgameSpec()
SubgameSpec::SubgameSpec |
( |
const std::string & |
id = "" , |
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const std::string & |
path = "" , |
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const std::string & |
gamemods_path = "" , |
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const std::set< std::string > & |
addon_mods_paths = std::set<std::string>() , |
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const std::string & |
name = "" , |
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const std::string & |
menuicon_path = "" , |
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const std::string & |
author = "" , |
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int |
release = 0 |
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) |
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inline |
◆ isValid()
bool SubgameSpec::isValid |
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| ) |
const |
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inline |
◆ addon_mods_paths
std::set<std::string> SubgameSpec::addon_mods_paths |
◆ author
std::string SubgameSpec::author |
◆ gamemods_path
std::string SubgameSpec::gamemods_path |
◆ id
std::string SubgameSpec::id |
◆ menuicon_path
std::string SubgameSpec::menuicon_path |
◆ name
std::string SubgameSpec::name |
◆ path
std::string SubgameSpec::path |
◆ release
The documentation for this struct was generated from the following file: