Minetest  5.4.0
game.h
Go to the documentation of this file.
1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #pragma once
21 
22 #include "irrlichttypes.h"
23 #include <string>
24 
25 class InputHandler;
26 class ChatBackend; /* to avoid having to include chat.h */
27 struct SubgameSpec;
28 struct GameStartData;
29 
30 struct Jitter {
32 };
33 
34 struct RunStats {
35  u32 drawtime;
36 
38 };
39 
41  f32 camera_yaw; // "right/left"
42  f32 camera_pitch; // "up/down"
43 };
44 
45 
46 void the_game(bool *kill,
47  InputHandler *input,
48  const GameStartData &start_data,
49  std::string &error_message,
50  ChatBackend &chat_backend,
51  bool *reconnect_requested);
Definition: chat.h:251
Definition: inputhandler.h:222
void the_game(bool *kill, InputHandler *input, const GameStartData &start_data, std::string &error_message, ChatBackend &chat_backend, bool *reconnect_requested)
Definition: game.cpp:4229
Definition: game.h:40
f32 camera_yaw
Definition: game.h:41
f32 camera_pitch
Definition: game.h:42
Definition: gameparams.h:39
Definition: game.h:30
f32 max_fraction
Definition: game.h:31
f32 max
Definition: game.h:31
f32 counter
Definition: game.h:31
f32 avg
Definition: game.h:31
f32 min_sample
Definition: game.h:31
f32 max_sample
Definition: game.h:31
f32 min
Definition: game.h:31
Definition: game.h:34
Jitter busy_time_jitter
Definition: game.h:37
Jitter dtime_jitter
Definition: game.h:37
u32 drawtime
Definition: game.h:35
Definition: subgames.h:29