#include "irrlichttypes_bloated.h"#include "irr_ptr.h"#include "ISceneNode.h"#include "S3DVertex.h"#include "SMeshBuffer.h"#include <mutex>#include <vector>#include <unordered_map>#include "../particles.h"
Include dependency graph for particles.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | ClientParticleTexture |
| struct | ClientParticleTexRef |
| class | Particle |
| class | ParticleSpawner |
| class | ParticleBuffer |
| class | ParticleManager |
| Class doing particle as well as their spawners handling. More... | |
Namespaces | |
| namespace | irr |
| namespace | irr::video |