#include "irrlichttypes_extrabloated.h"
#include <ISceneNode.h>
#include <array>
#include "camera.h"
#include "irr_ptr.h"
#include "shader.h"
#include "skyparams.h"
Go to the source code of this file.
Classes | |
class | Sky |
Macros | |
#define | SKY_MATERIAL_COUNT 12 |
Functions | |
float | getWickedTimeOfDay (float time_of_day) |
#define SKY_MATERIAL_COUNT 12 |
float getWickedTimeOfDay | ( | float | time_of_day | ) |
Referenced by Sky::getMoonDirection(), Sky::getSunDirection(), Sky::render(), and Game::updateShadows().