#include <vector>#include <memory>#include <string>#include "client/inputhandler.h"#include "irrlichttypes_extrabloated.h"#include "debug.h"#include "config.h"#include "client/shader.h"#include "client/render/core.h"#include "client/shadows/dynamicshadowsrender.h"#include <IVideoDriver.h>
 Include dependency graph for renderingengine.h:
 This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | VideoDriverInfo | 
| struct | FpsControl | 
| class | FogShaderConstantSetterFactory | 
| class | RenderingEngine | 
Macros | |
| #define | FOG_RANGE_ALL (100000 * BS) | 
| #define FOG_RANGE_ALL (100000 * BS) | 
Referenced by Game::drawScene(), Clouds::render(), and Game::updateFrame().