#include <vector>#include <memory>#include <string>#include "client/inputhandler.h"#include "irrlichttypes_extrabloated.h"#include "debug.h"#include "config.h"#include "client/shader.h"#include "client/render/core.h"#include "client/shadows/dynamicshadowsrender.h"#include <IVideoDriver.h>
Include dependency graph for renderingengine.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| struct | VideoDriverInfo |
| struct | FpsControl |
| class | FogShaderConstantSetterFactory |
| class | RenderingEngine |
Macros | |
| #define | FOG_RANGE_ALL (100000 * BS) |
| #define FOG_RANGE_ALL (100000 * BS) |
Referenced by Game::drawScene(), Clouds::render(), and Game::updateFrame().