#include "clientenvironment.h"
#include "irrlichttypes.h"
#include <ostream>
#include <map>
#include <memory>
#include <set>
#include <vector>
#include <unordered_set>
#include "gamedef.h"
#include "inventorymanager.h"
#include "network/address.h"
#include "network/networkprotocol.h"
#include "network/peerhandler.h"
#include "gameparams.h"
#include "script/common/c_types.h"
#include "util/numeric.h"
#include "util/string.h"
#include "config.h"
 
Go to the source code of this file.
◆ CLIENT_CHAT_MESSAGE_LIMIT_PER_10S
      
        
          | #define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S   10.0f | 
        
      
 
 
◆ sound_handle_t
◆ LocalClientState
| Enumerator | 
|---|
| LC_Created  |  | 
| LC_Init  |  | 
| LC_Ready  |  |