#include "clientenvironment.h"
#include "irrlichttypes_extrabloated.h"
#include <ostream>
#include <map>
#include <set>
#include <vector>
#include <unordered_set>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "localplayer.h"
#include "client/hud.h"
#include "particles.h"
#include "mapnode.h"
#include "tileanimation.h"
#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
#include <fstream>
Go to the source code of this file.
◆ CLIENT_CHAT_MESSAGE_LIMIT_PER_10S
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f |
◆ LocalClientState
Enumerator |
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LC_Created | |
LC_Init | |
LC_Ready | |