#include "content_cao.h"
#include <IBillboardSceneNode.h>
#include <ICameraSceneNode.h>
#include <ITextSceneNode.h>
#include <IMeshManipulator.h>
#include <IAnimatedMeshSceneNode.h>
#include "client/client.h"
#include "client/renderingengine.h"
#include "client/sound.h"
#include "client/tile.h"
#include "util/basic_macros.h"
#include "util/numeric.h"
#include "util/serialize.h"
#include "camera.h"
#include "collision.h"
#include "content_cso.h"
#include "environment.h"
#include "itemdef.h"
#include "localplayer.h"
#include "map.h"
#include "mesh.h"
#include "nodedef.h"
#include "serialization.h"
#include "settings.h"
#include "tool.h"
#include "wieldmesh.h"
#include <algorithm>
#include <cmath>
#include "client/shader.h"
#include "client/minimap.h"
#include "clientobject.h"
Classes | |
class | TestCAO |
Functions | |
static void | setBillboardTextureMatrix (scene::IBillboardSceneNode *bill, float txs, float tys, int col, int row) |
static void | updatePositionRecursive (scene::ISceneNode *node) |
Variables | |
TestCAO | proto_TestCAO (NULL, NULL) |
GenericCAO | proto_GenericCAO (NULL, NULL) |
|
static |
Referenced by GenericCAO::addToScene(), and GenericCAO::updateTexturePos().
|
static |
GenericCAO proto_GenericCAO(NULL, NULL) | ( | NULL | , |
NULL | |||
) |
TestCAO proto_TestCAO(NULL, NULL) | ( | NULL | , |
NULL | |||
) |